iCub-main
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A class that inherits from ActionPrimitivesLayer1 and integrates the force-torque sensing in order to stop the limb while reaching as soon as a contact with external objects is detected. More...
#include <actionPrimitives.h>
Public Member Functions | |
ActionPrimitivesLayer2 () | |
Default Constructor. | |
ActionPrimitivesLayer2 (yarp::os::Property &opt) | |
Constructor. | |
virtual | ~ActionPrimitivesLayer2 () |
Destructor. | |
virtual bool | open (yarp::os::Property &opt) |
Configure the object. | |
virtual bool | isValid () const |
Check if the object is initialized correctly. | |
virtual void | close () |
Deallocate the object. | |
virtual bool | grasp (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d1, const yarp::sig::Vector &d2) |
More evolute version of grasp. | |
virtual bool | grasp (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d) |
The usual grasp is still available. | |
virtual bool | touch (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d) |
More evolute version of touch, exploiting contact detection. | |
virtual bool | getExtWrench (yarp::sig::Vector &wrench) const |
Retrieve the current wrench on the end-effector. | |
virtual bool | getExtForceThres (double &thres) const |
Retrieve the current threshold on the external force used to stop the limb while reaching. | |
virtual bool | setExtForceThres (const double thres) |
Set the threshold on the external force used to stop the limb while reaching. | |
virtual bool | enableContactDetection () |
Self-explaining :) | |
virtual bool | disableContactDetection () |
Self-explaining :) | |
virtual bool | isContactDetectionEnabled (bool &f) const |
Self-explaining :) | |
virtual bool | checkContact (bool &f) const |
Check whether the reaching has been stopped due to a contact with external objects. | |
Public Member Functions inherited from iCub::action::ActionPrimitivesLayer1 | |
ActionPrimitivesLayer1 () | |
Default Constructor. | |
ActionPrimitivesLayer1 (yarp::os::Property &opt) | |
Constructor. | |
virtual bool | tap (const yarp::sig::Vector &x1, const yarp::sig::Vector &o1, const yarp::sig::Vector &x2, const yarp::sig::Vector &o2, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) |
Tap the given target (combined action). | |
Public Member Functions inherited from iCub::action::ActionPrimitives | |
ActionPrimitives () | |
Default Constructor. | |
ActionPrimitives (yarp::os::Property &opt) | |
Constructor. | |
virtual | ~ActionPrimitives () |
Destructor. | |
virtual bool | pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert a combination of arm and hand primitive actions in the actions queue. | |
virtual bool | pushAction (const yarp::sig::Vector &x, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert a combination of arm and hand primitive actions in the actions queue. | |
virtual bool | pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert the arm-primitive action reach for target in the actions queue. | |
virtual bool | pushAction (const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert the arm-primitive action reach for target in the actions queue. | |
virtual bool | pushAction (const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) |
Insert a hand-primitive action in the actions queue. | |
virtual bool | pushAction (const std::deque< ActionPrimitivesWayPoint > &wayPoints, ActionPrimitivesCallback *clb=NULL) |
Insert in the actions queue a trajectory in the operational space parametrized in terms of waypoints. | |
virtual bool | pushAction (const std::deque< ActionPrimitivesWayPoint > &wayPoints, const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) |
Insert in the actions queue a combination of hand and arm trajectory in the operational space parametrized in terms of waypoints. | |
virtual bool | pushWaitState (const double tmo, ActionPrimitivesCallback *clb=NULL) |
Insert a wait state in the actions queue. | |
virtual bool | reachPose (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) |
Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty). | |
virtual bool | reachPosition (const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) |
Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty). | |
virtual bool | clearActionsQueue () |
Empty the actions queue. | |
virtual bool | lockActions () |
Disable the possibility to yield any new action. | |
virtual bool | unlockActions () |
Enable the possibility to yield new actions. | |
virtual bool | getActionsLockStatus () const |
Return the actions lock status. | |
virtual bool | addHandSeqWP (const std::string &handSeqKey, const yarp::sig::Vector &poss, const yarp::sig::Vector &vels, const yarp::sig::Vector &tols, const yarp::sig::Vector &thres, const double tmo) |
Define an hand WayPoint (WP) to be added at the bottom of the hand motion sequence pointed by the key. | |
virtual bool | addHandSequence (const std::string &handSeqKey, const yarp::os::Bottle &sequence) |
Define an hand motion sequence from a configuration bottle. | |
virtual bool | isValidHandSeq (const std::string &handSeqKey) |
Check whether a sequence key is defined. | |
virtual bool | removeHandSeq (const std::string &handSeqKey) |
Remove an already existing hand motion sequence. | |
std::deque< std::string > | getHandSeqList () |
Return the list of available hand sequence keys. | |
virtual bool | getHandSequence (const std::string &handSeqKey, yarp::os::Bottle &sequence) |
Return a hand sequence. | |
virtual bool | areFingersMoving (bool &f) |
Query if fingers are moving. | |
virtual bool | areFingersInPosition (bool &f) |
Query if fingers are in position (cumulative response). | |
virtual bool | areFingersInPosition (std::deque< bool > &f) |
Query if fingers are in position (finger-wise response). | |
virtual bool | getGraspModel (perception::Model *&model) const |
Return the model used internally to detect external contacts. | |
virtual bool | getCartesianIF (yarp::dev::ICartesianControl *&ctrl) const |
Return the cartesian interface used internally to control the limb. | |
virtual bool | getTorsoJoints (yarp::sig::Vector &torso) |
Return the control status of torso joints. | |
virtual bool | setTorsoJoints (const yarp::sig::Vector &torso) |
Change the control status of torso joints. | |
virtual bool | getPose (yarp::sig::Vector &x, yarp::sig::Vector &o) const |
Get the current arm pose. | |
virtual bool | stopControl () |
Stop any ongoing arm/hand movements. | |
virtual bool | setDefaultExecTime (const double execTime) |
Set the default arm movement execution time. | |
virtual double | getDefaultExecTime () const |
Get the current default arm movement execution time. | |
virtual bool | setTrackingMode (const bool f) |
Set the task space controller in tracking or non-tracking mode. | |
virtual bool | getTrackingMode () const |
Get the current controller mode. | |
virtual bool | enableArmWaving (const yarp::sig::Vector &restPos) |
Enable the waving mode that keeps on moving the arm around a predefined position. | |
virtual bool | disableArmWaving () |
Disable the waving mode. | |
virtual bool | enableReachingTimeout (const double tmo) |
Enable timeout while reaching. | |
virtual bool | disableReachingTimeout () |
Disable timeout while reaching. | |
virtual bool | checkActionsDone (bool &f, const bool sync=false) |
Check whether all the actions in queue are accomplished. | |
virtual bool | checkActionOnGoing (bool &f, const bool sync=false) |
Check whether an action is still ongoing. | |
virtual bool | syncCheckInterrupt (const bool disable=false) |
Suddenly interrupt any blocking call that is pending on querying the action status. | |
virtual bool | syncCheckReinstate () |
Reinstate the blocking feature for future calls with sync switch on. | |
Protected Member Functions | |
virtual void | init () |
virtual void | postReachCallback () |
virtual void | run () |
Protected Member Functions inherited from iCub::action::ActionPrimitives | |
virtual void | printMessage (const int logtype, const char *format,...) const |
virtual bool | handleTorsoDOF (yarp::os::Property &opt, const std::string &key) |
virtual void | disableTorsoDof () |
virtual void | enableTorsoDof () |
virtual bool | configHandSeq (yarp::os::Property &opt) |
virtual bool | configGraspModel (yarp::os::Property &opt) |
virtual bool | _pushAction (const bool execArm, const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime, const bool oEnabled, const bool execHand, const HandWayPoint &handWP, const bool handSeqTerminator, ActionPrimitivesCallback *clb) |
virtual bool | _pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime, ActionPrimitivesCallback *clb, const bool oEnabled) |
virtual bool | handCheckMotionDone (const int jnt) |
virtual bool | wait (const Action &action) |
virtual bool | cmdArm (const Action &action) |
virtual bool | cmdArmWP (const Action &action) |
virtual bool | cmdHand (const Action &action) |
virtual bool | isHandSeqEnded () |
virtual bool | execQueuedAction () |
virtual bool | execPendingHandSequences () |
Protected Attributes | |
bool | skipFatherPart |
bool | configuredLayer2 |
bool | contactDetectionOn |
bool | contactDetected |
double | ext_force_thres |
liftAndGraspCallback * | execLiftAndGrasp |
touchCallback * | execTouch |
yarp::os::BufferedPort< yarp::sig::Vector > | wbdynPortIn |
yarp::sig::Vector | wrenchExternal |
yarp::sig::Vector | grasp_d2 |
yarp::sig::Vector | grasp_o |
yarp::sig::Vector | encDataTorso |
yarp::sig::Vector | encDataArm |
Protected Attributes inherited from iCub::action::ActionPrimitives | |
std::string | robot |
std::string | local |
std::string | part |
yarp::dev::PolyDriver | polyHand |
yarp::dev::PolyDriver | polyCart |
yarp::dev::IControlMode * | modCtrl |
yarp::dev::IEncoders * | encCtrl |
yarp::dev::IPositionControl * | posCtrl |
yarp::dev::ICartesianControl * | cartCtrl |
perception::Model * | graspModel |
yarp::os::PeriodicThread * | armWaver |
std::mutex | mtx |
std::mutex | mtx_motionStartEvent |
std::condition_variable | cv_motionStartEvent |
std::mutex | mtx_motionDoneEvent |
std::condition_variable | cv_motionDoneEvent |
bool | armMoveDone |
bool | handMoveDone |
bool | latchArmMoveDone |
bool | latchHandMoveDone |
bool | handSeqTerminator |
bool | fingersInPosition |
std::deque< bool > | fingerInPosition |
bool | configured |
bool | closed |
bool | checkEnabled |
bool | tracking_mode |
bool | torsoActive |
bool | reachTmoEnabled |
bool | locked |
bool | verbose |
double | default_exec_time |
double | waitTmo |
double | reachTmo |
double | latchTimerWait |
double | latchTimerReach |
double | latchTimerReachLog |
int | jHandMin |
int | jHandMax |
yarp::sig::Vector | enableTorsoSw |
yarp::sig::Vector | disableTorsoSw |
yarp::sig::Vector | curHandFinalPoss |
yarp::sig::Vector | curHandTols |
yarp::sig::Vector | curGraspDetectionThres |
double | curHandTmo |
double | latchTimerHand |
std::vector< int > | fingersJnts |
std::set< int > | fingersJntsSet |
std::set< int > | fingersMovingJntsSet |
std::multimap< int, int > | fingers2JntsMap |
ActionPrimitivesCallback * | actionClb |
yarp::os::PeriodicThread * | actionWP |
iCub::action::ActionPrimitives::ActionsQueue | actionsQueue |
std::map< std::string, std::deque< HandWayPoint > > | handSeqMap |
Friends | |
class | liftAndGraspCallback |
class | touchCallback |
A class that inherits from ActionPrimitivesLayer1 and integrates the force-torque sensing in order to stop the limb while reaching as soon as a contact with external objects is detected.
The module wholeBodyDynamics - in charge of computing the robot dynamics - must be running.
Definition at line 1069 of file actionPrimitives.h.
ActionPrimitivesLayer2::ActionPrimitivesLayer2 | ( | ) |
Default Constructor.
Definition at line 2155 of file actionPrimitives.cpp.
iCub::action::ActionPrimitivesLayer2::ActionPrimitivesLayer2 | ( | yarp::os::Property & | opt | ) |
Constructor.
opt | the Property used to configure the object after its creation. |
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Check whether the reaching has been stopped due to a contact with external objects.
f | the result of the check. |
Definition at line 2452 of file actionPrimitives.cpp.
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Deallocate the object.
Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2292 of file actionPrimitives.cpp.
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Self-explaining :)
Definition at line 2426 of file actionPrimitives.cpp.
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Self-explaining :)
Definition at line 2413 of file actionPrimitives.cpp.
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Retrieve the current threshold on the external force used to stop the limb while reaching.
thres | where to return the threshold. |
Definition at line 2387 of file actionPrimitives.cpp.
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Retrieve the current wrench on the end-effector.
wrench | a vector containing the external forces/moments acting on the end-effector. |
Definition at line 2374 of file actionPrimitives.cpp.
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The usual grasp is still available.
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching/grasping (given in axis-angle representation: ax ay az angle in rad). |
d | the displacement [m] wrt the target position that identifies a location to be reached prior to grasping. |
Reimplemented from iCub::action::ActionPrimitivesLayer1.
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More evolute version of grasp.
It exploits the contact detection in order to lift up a bit the hand prior to grasping (this happens only after contact).
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching/grasping (given in axis-angle representation: ax ay az angle in rad). |
d1 | the displacement [m] wrt the target position that identifies a location to be reached prior to grasping. |
d2 | the displacement [m] that identifies the amount of the lift after the contact. |
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Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2172 of file actionPrimitives.cpp.
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Self-explaining :)
f | the result of the check. |
Definition at line 2439 of file actionPrimitives.cpp.
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Check if the object is initialized correctly.
Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2285 of file actionPrimitives.cpp.
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Configure the object.
opt | the Property used to configure the object after its creation. |
Further available options are:
ext_force_thres <double>: specify the maximum external force magnitude applied to the end-effector in order to detect contact between end-effector and objects while reaching.
wbdyn_stem_name <string>: specify the stem-name of the wholeBodyDynamics module.
wbdyn_port_name <string>: specify the tag-name of the port used by wholeBodyDynamics to stream out the wrench at the end-effector.
Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2243 of file actionPrimitives.cpp.
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Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2185 of file actionPrimitives.cpp.
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Reimplemented from iCub::action::ActionPrimitives.
Definition at line 2196 of file actionPrimitives.cpp.
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Set the threshold on the external force used to stop the limb while reaching.
thres | the new threshold. |
Definition at line 2400 of file actionPrimitives.cpp.
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More evolute version of touch, exploiting contact detection.
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching/touching (given in axis-angle representation: ax ay az angle in rad). |
d | the displacement [m] wrt the target position that identifies a location to be reached prior to touching. |
Reimplemented from iCub::action::ActionPrimitivesLayer1.
Definition at line 2355 of file actionPrimitives.cpp.
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Definition at line 1092 of file actionPrimitives.h.
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Definition at line 1093 of file actionPrimitives.h.
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Definition at line 1073 of file actionPrimitives.h.
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Definition at line 1075 of file actionPrimitives.h.
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Definition at line 1074 of file actionPrimitives.h.
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Definition at line 1090 of file actionPrimitives.h.
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Definition at line 1089 of file actionPrimitives.h.
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Definition at line 1079 of file actionPrimitives.h.
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Definition at line 1080 of file actionPrimitives.h.
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Definition at line 1077 of file actionPrimitives.h.
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Definition at line 1086 of file actionPrimitives.h.
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Definition at line 1087 of file actionPrimitives.h.
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Definition at line 1072 of file actionPrimitives.h.
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Definition at line 1082 of file actionPrimitives.h.
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Definition at line 1084 of file actionPrimitives.h.