_pushAction(const bool execArm, const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime, const bool oEnabled, const bool execHand, const HandWayPoint &handWP, const bool handSeqTerminator, ActionPrimitivesCallback *clb) | iCub::action::ActionPrimitives | protectedvirtual |
_pushAction(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime, ActionPrimitivesCallback *clb, const bool oEnabled) | iCub::action::ActionPrimitives | protectedvirtual |
actionClb | iCub::action::ActionPrimitives | protected |
ActionPrimitives() | iCub::action::ActionPrimitives | |
ActionPrimitives(yarp::os::Property &opt) | iCub::action::ActionPrimitives | |
ActionPrimitivesLayer1() | iCub::action::ActionPrimitivesLayer1 | inline |
ActionPrimitivesLayer1(yarp::os::Property &opt) | iCub::action::ActionPrimitivesLayer1 | inline |
ActionPrimitivesLayer2() | iCub::action::ActionPrimitivesLayer2 | |
ActionPrimitivesLayer2(yarp::os::Property &opt) | iCub::action::ActionPrimitivesLayer2 | |
actionsQueue | iCub::action::ActionPrimitives | protected |
actionWP | iCub::action::ActionPrimitives | protected |
addHandSequence(const std::string &handSeqKey, const yarp::os::Bottle &sequence) | iCub::action::ActionPrimitives | virtual |
addHandSeqWP(const std::string &handSeqKey, const yarp::sig::Vector &poss, const yarp::sig::Vector &vels, const yarp::sig::Vector &tols, const yarp::sig::Vector &thres, const double tmo) | iCub::action::ActionPrimitives | virtual |
areFingersInPosition(bool &f) | iCub::action::ActionPrimitives | virtual |
areFingersInPosition(std::deque< bool > &f) | iCub::action::ActionPrimitives | virtual |
areFingersMoving(bool &f) | iCub::action::ActionPrimitives | virtual |
armMoveDone | iCub::action::ActionPrimitives | protected |
armWaver | iCub::action::ActionPrimitives | protected |
cartCtrl | iCub::action::ActionPrimitives | protected |
checkActionOnGoing(bool &f, const bool sync=false) | iCub::action::ActionPrimitives | virtual |
checkActionsDone(bool &f, const bool sync=false) | iCub::action::ActionPrimitives | virtual |
checkContact(bool &f) const | iCub::action::ActionPrimitivesLayer2 | virtual |
checkEnabled | iCub::action::ActionPrimitives | protected |
clearActionsQueue() | iCub::action::ActionPrimitives | virtual |
close() | iCub::action::ActionPrimitivesLayer2 | virtual |
closed | iCub::action::ActionPrimitives | protected |
cmdArm(const Action &action) | iCub::action::ActionPrimitives | protectedvirtual |
cmdArmWP(const Action &action) | iCub::action::ActionPrimitives | protectedvirtual |
cmdHand(const Action &action) | iCub::action::ActionPrimitives | protectedvirtual |
configGraspModel(yarp::os::Property &opt) | iCub::action::ActionPrimitives | protectedvirtual |
configHandSeq(yarp::os::Property &opt) | iCub::action::ActionPrimitives | protectedvirtual |
configured | iCub::action::ActionPrimitives | protected |
configuredLayer2 | iCub::action::ActionPrimitivesLayer2 | protected |
contactDetected | iCub::action::ActionPrimitivesLayer2 | protected |
contactDetectionOn | iCub::action::ActionPrimitivesLayer2 | protected |
curGraspDetectionThres | iCub::action::ActionPrimitives | protected |
curHandFinalPoss | iCub::action::ActionPrimitives | protected |
curHandTmo | iCub::action::ActionPrimitives | protected |
curHandTols | iCub::action::ActionPrimitives | protected |
cv_motionDoneEvent | iCub::action::ActionPrimitives | protected |
cv_motionStartEvent | iCub::action::ActionPrimitives | protected |
default_exec_time | iCub::action::ActionPrimitives | protected |
disableArmWaving() | iCub::action::ActionPrimitives | virtual |
disableContactDetection() | iCub::action::ActionPrimitivesLayer2 | virtual |
disableReachingTimeout() | iCub::action::ActionPrimitives | virtual |
disableTorsoDof() | iCub::action::ActionPrimitives | protectedvirtual |
disableTorsoSw | iCub::action::ActionPrimitives | protected |
enableArmWaving(const yarp::sig::Vector &restPos) | iCub::action::ActionPrimitives | virtual |
enableContactDetection() | iCub::action::ActionPrimitivesLayer2 | virtual |
enableReachingTimeout(const double tmo) | iCub::action::ActionPrimitives | virtual |
enableTorsoDof() | iCub::action::ActionPrimitives | protectedvirtual |
enableTorsoSw | iCub::action::ActionPrimitives | protected |
encCtrl | iCub::action::ActionPrimitives | protected |
encDataArm | iCub::action::ActionPrimitivesLayer2 | protected |
encDataTorso | iCub::action::ActionPrimitivesLayer2 | protected |
execLiftAndGrasp | iCub::action::ActionPrimitivesLayer2 | protected |
execPendingHandSequences() | iCub::action::ActionPrimitives | protectedvirtual |
execQueuedAction() | iCub::action::ActionPrimitives | protectedvirtual |
execTouch | iCub::action::ActionPrimitivesLayer2 | protected |
ext_force_thres | iCub::action::ActionPrimitivesLayer2 | protected |
fingerInPosition | iCub::action::ActionPrimitives | protected |
fingers2JntsMap | iCub::action::ActionPrimitives | protected |
fingersInPosition | iCub::action::ActionPrimitives | protected |
fingersJnts | iCub::action::ActionPrimitives | protected |
fingersJntsSet | iCub::action::ActionPrimitives | protected |
fingersMovingJntsSet | iCub::action::ActionPrimitives | protected |
getActionsLockStatus() const | iCub::action::ActionPrimitives | virtual |
getCartesianIF(yarp::dev::ICartesianControl *&ctrl) const | iCub::action::ActionPrimitives | virtual |
getDefaultExecTime() const | iCub::action::ActionPrimitives | virtual |
getExtForceThres(double &thres) const | iCub::action::ActionPrimitivesLayer2 | virtual |
getExtWrench(yarp::sig::Vector &wrench) const | iCub::action::ActionPrimitivesLayer2 | virtual |
getGraspModel(perception::Model *&model) const | iCub::action::ActionPrimitives | virtual |
getHandSeqList() | iCub::action::ActionPrimitives | |
getHandSequence(const std::string &handSeqKey, yarp::os::Bottle &sequence) | iCub::action::ActionPrimitives | virtual |
getPose(yarp::sig::Vector &x, yarp::sig::Vector &o) const | iCub::action::ActionPrimitives | virtual |
getTorsoJoints(yarp::sig::Vector &torso) | iCub::action::ActionPrimitives | virtual |
getTrackingMode() const | iCub::action::ActionPrimitives | virtual |
grasp(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d1, const yarp::sig::Vector &d2) | iCub::action::ActionPrimitivesLayer2 | virtual |
grasp(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d) | iCub::action::ActionPrimitivesLayer2 | virtual |
grasp_d2 | iCub::action::ActionPrimitivesLayer2 | protected |
grasp_o | iCub::action::ActionPrimitivesLayer2 | protected |
graspModel | iCub::action::ActionPrimitives | protected |
handCheckMotionDone(const int jnt) | iCub::action::ActionPrimitives | protectedvirtual |
handleTorsoDOF(yarp::os::Property &opt, const std::string &key) | iCub::action::ActionPrimitives | protectedvirtual |
handMoveDone | iCub::action::ActionPrimitives | protected |
handSeqMap | iCub::action::ActionPrimitives | protected |
handSeqTerminator | iCub::action::ActionPrimitives | protected |
init() | iCub::action::ActionPrimitivesLayer2 | protectedvirtual |
isContactDetectionEnabled(bool &f) const | iCub::action::ActionPrimitivesLayer2 | virtual |
isHandSeqEnded() | iCub::action::ActionPrimitives | protectedvirtual |
isValid() const | iCub::action::ActionPrimitivesLayer2 | virtual |
isValidHandSeq(const std::string &handSeqKey) | iCub::action::ActionPrimitives | virtual |
jHandMax | iCub::action::ActionPrimitives | protected |
jHandMin | iCub::action::ActionPrimitives | protected |
latchArmMoveDone | iCub::action::ActionPrimitives | protected |
latchHandMoveDone | iCub::action::ActionPrimitives | protected |
latchTimerHand | iCub::action::ActionPrimitives | protected |
latchTimerReach | iCub::action::ActionPrimitives | protected |
latchTimerReachLog | iCub::action::ActionPrimitives | protected |
latchTimerWait | iCub::action::ActionPrimitives | protected |
liftAndGraspCallback class | iCub::action::ActionPrimitivesLayer2 | friend |
local | iCub::action::ActionPrimitives | protected |
lockActions() | iCub::action::ActionPrimitives | virtual |
locked | iCub::action::ActionPrimitives | protected |
modCtrl | iCub::action::ActionPrimitives | protected |
mtx | iCub::action::ActionPrimitives | protected |
mtx_motionDoneEvent | iCub::action::ActionPrimitives | protected |
mtx_motionStartEvent | iCub::action::ActionPrimitives | protected |
open(yarp::os::Property &opt) | iCub::action::ActionPrimitivesLayer2 | virtual |
part | iCub::action::ActionPrimitives | protected |
polyCart | iCub::action::ActionPrimitives | protected |
polyHand | iCub::action::ActionPrimitives | protected |
posCtrl | iCub::action::ActionPrimitives | protected |
postReachCallback() | iCub::action::ActionPrimitivesLayer2 | protectedvirtual |
printMessage(const int logtype, const char *format,...) const | iCub::action::ActionPrimitives | protectedvirtual |
pushAction(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const yarp::sig::Vector &x, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const std::deque< ActionPrimitivesWayPoint > &wayPoints, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushAction(const std::deque< ActionPrimitivesWayPoint > &wayPoints, const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
pushWaitState(const double tmo, ActionPrimitivesCallback *clb=NULL) | iCub::action::ActionPrimitives | virtual |
reachPose(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) | iCub::action::ActionPrimitives | virtual |
reachPosition(const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) | iCub::action::ActionPrimitives | virtual |
reachTmo | iCub::action::ActionPrimitives | protected |
reachTmoEnabled | iCub::action::ActionPrimitives | protected |
removeHandSeq(const std::string &handSeqKey) | iCub::action::ActionPrimitives | virtual |
robot | iCub::action::ActionPrimitives | protected |
run() | iCub::action::ActionPrimitivesLayer2 | protectedvirtual |
setDefaultExecTime(const double execTime) | iCub::action::ActionPrimitives | virtual |
setExtForceThres(const double thres) | iCub::action::ActionPrimitivesLayer2 | virtual |
setTorsoJoints(const yarp::sig::Vector &torso) | iCub::action::ActionPrimitives | virtual |
setTrackingMode(const bool f) | iCub::action::ActionPrimitives | virtual |
skipFatherPart | iCub::action::ActionPrimitivesLayer2 | protected |
stopControl() | iCub::action::ActionPrimitives | virtual |
syncCheckInterrupt(const bool disable=false) | iCub::action::ActionPrimitives | virtual |
syncCheckReinstate() | iCub::action::ActionPrimitives | virtual |
tap(const yarp::sig::Vector &x1, const yarp::sig::Vector &o1, const yarp::sig::Vector &x2, const yarp::sig::Vector &o2, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) | iCub::action::ActionPrimitivesLayer1 | virtual |
torsoActive | iCub::action::ActionPrimitives | protected |
touch(const yarp::sig::Vector &x, const yarp::sig::Vector &o, const yarp::sig::Vector &d) | iCub::action::ActionPrimitivesLayer2 | virtual |
touchCallback class | iCub::action::ActionPrimitivesLayer2 | friend |
tracking_mode | iCub::action::ActionPrimitives | protected |
unlockActions() | iCub::action::ActionPrimitives | virtual |
verbose | iCub::action::ActionPrimitives | protected |
wait(const Action &action) | iCub::action::ActionPrimitives | protectedvirtual |
waitTmo | iCub::action::ActionPrimitives | protected |
wbdynPortIn | iCub::action::ActionPrimitivesLayer2 | protected |
wrenchExternal | iCub::action::ActionPrimitivesLayer2 | protected |
~ActionPrimitives() | iCub::action::ActionPrimitives | virtual |
~ActionPrimitivesLayer2() | iCub::action::ActionPrimitivesLayer2 | virtual |