iCub-main
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The base class defining actions. More...
#include <actionPrimitives.h>
Classes | |
struct | Action |
class | ActionsQueue |
struct | HandWayPoint |
Public Member Functions | |
ActionPrimitives () | |
Default Constructor. More... | |
ActionPrimitives (yarp::os::Property &opt) | |
Constructor. More... | |
virtual | ~ActionPrimitives () |
Destructor. More... | |
virtual bool | open (yarp::os::Property &opt) |
Configure the object. More... | |
virtual bool | isValid () const |
Check if the object is initialized correctly. More... | |
virtual void | close () |
Deallocate the object. More... | |
virtual bool | pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert a combination of arm and hand primitive actions in the actions queue. More... | |
virtual bool | pushAction (const yarp::sig::Vector &x, const std::string &handSeqKey, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert a combination of arm and hand primitive actions in the actions queue. More... | |
virtual bool | pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert the arm-primitive action reach for target in the actions queue. More... | |
virtual bool | pushAction (const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME, ActionPrimitivesCallback *clb=NULL) |
Insert the arm-primitive action reach for target in the actions queue. More... | |
virtual bool | pushAction (const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) |
Insert a hand-primitive action in the actions queue. More... | |
virtual bool | pushAction (const std::deque< ActionPrimitivesWayPoint > &wayPoints, ActionPrimitivesCallback *clb=NULL) |
Insert in the actions queue a trajectory in the operational space parametrized in terms of waypoints. More... | |
virtual bool | pushAction (const std::deque< ActionPrimitivesWayPoint > &wayPoints, const std::string &handSeqKey, ActionPrimitivesCallback *clb=NULL) |
Insert in the actions queue a combination of hand and arm trajectory in the operational space parametrized in terms of waypoints. More... | |
virtual bool | pushWaitState (const double tmo, ActionPrimitivesCallback *clb=NULL) |
Insert a wait state in the actions queue. More... | |
virtual bool | reachPose (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) |
Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty). More... | |
virtual bool | reachPosition (const yarp::sig::Vector &x, const double execTime=ACTIONPRIM_DISABLE_EXECTIME) |
Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty). More... | |
virtual bool | clearActionsQueue () |
Empty the actions queue. More... | |
virtual bool | lockActions () |
Disable the possibility to yield any new action. More... | |
virtual bool | unlockActions () |
Enable the possibility to yield new actions. More... | |
virtual bool | getActionsLockStatus () const |
Return the actions lock status. More... | |
virtual bool | addHandSeqWP (const std::string &handSeqKey, const yarp::sig::Vector &poss, const yarp::sig::Vector &vels, const yarp::sig::Vector &tols, const yarp::sig::Vector &thres, const double tmo) |
Define an hand WayPoint (WP) to be added at the bottom of the hand motion sequence pointed by the key. More... | |
virtual bool | addHandSequence (const std::string &handSeqKey, const yarp::os::Bottle &sequence) |
Define an hand motion sequence from a configuration bottle. More... | |
virtual bool | isValidHandSeq (const std::string &handSeqKey) |
Check whether a sequence key is defined. More... | |
virtual bool | removeHandSeq (const std::string &handSeqKey) |
Remove an already existing hand motion sequence. More... | |
std::deque< std::string > | getHandSeqList () |
Return the list of available hand sequence keys. More... | |
virtual bool | getHandSequence (const std::string &handSeqKey, yarp::os::Bottle &sequence) |
Return a hand sequence. More... | |
virtual bool | areFingersMoving (bool &f) |
Query if fingers are moving. More... | |
virtual bool | areFingersInPosition (bool &f) |
Query if fingers are in position (cumulative response). More... | |
virtual bool | areFingersInPosition (std::deque< bool > &f) |
Query if fingers are in position (finger-wise response). More... | |
virtual bool | getGraspModel (perception::Model *&model) const |
Return the model used internally to detect external contacts. More... | |
virtual bool | getCartesianIF (yarp::dev::ICartesianControl *&ctrl) const |
Return the cartesian interface used internally to control the limb. More... | |
virtual bool | getTorsoJoints (yarp::sig::Vector &torso) |
Return the control status of torso joints. More... | |
virtual bool | setTorsoJoints (const yarp::sig::Vector &torso) |
Change the control status of torso joints. More... | |
virtual bool | getPose (yarp::sig::Vector &x, yarp::sig::Vector &o) const |
Get the current arm pose. More... | |
virtual bool | stopControl () |
Stop any ongoing arm/hand movements. More... | |
virtual bool | setDefaultExecTime (const double execTime) |
Set the default arm movement execution time. More... | |
virtual double | getDefaultExecTime () const |
Get the current default arm movement execution time. More... | |
virtual bool | setTrackingMode (const bool f) |
Set the task space controller in tracking or non-tracking mode. More... | |
virtual bool | getTrackingMode () const |
Get the current controller mode. More... | |
virtual bool | enableArmWaving (const yarp::sig::Vector &restPos) |
Enable the waving mode that keeps on moving the arm around a predefined position. More... | |
virtual bool | disableArmWaving () |
Disable the waving mode. More... | |
virtual bool | enableReachingTimeout (const double tmo) |
Enable timeout while reaching. More... | |
virtual bool | disableReachingTimeout () |
Disable timeout while reaching. More... | |
virtual bool | checkActionsDone (bool &f, const bool sync=false) |
Check whether all the actions in queue are accomplished. More... | |
virtual bool | checkActionOnGoing (bool &f, const bool sync=false) |
Check whether an action is still ongoing. More... | |
virtual bool | syncCheckInterrupt (const bool disable=false) |
Suddenly interrupt any blocking call that is pending on querying the action status. More... | |
virtual bool | syncCheckReinstate () |
Reinstate the blocking feature for future calls with sync switch on. More... | |
Protected Member Functions | |
virtual void | printMessage (const int logtype, const char *format,...) const |
virtual bool | handleTorsoDOF (yarp::os::Property &opt, const std::string &key) |
virtual void | disableTorsoDof () |
virtual void | enableTorsoDof () |
virtual bool | configHandSeq (yarp::os::Property &opt) |
virtual bool | configGraspModel (yarp::os::Property &opt) |
virtual bool | _pushAction (const bool execArm, const yarp::sig::Vector &x, const yarp::sig::Vector &o, const double execTime, const bool oEnabled, const bool execHand, const HandWayPoint &handWP, const bool handSeqTerminator, ActionPrimitivesCallback *clb) |
virtual bool | _pushAction (const yarp::sig::Vector &x, const yarp::sig::Vector &o, const std::string &handSeqKey, const double execTime, ActionPrimitivesCallback *clb, const bool oEnabled) |
virtual bool | handCheckMotionDone (const int jnt) |
virtual bool | wait (const Action &action) |
virtual bool | cmdArm (const Action &action) |
virtual bool | cmdArmWP (const Action &action) |
virtual bool | cmdHand (const Action &action) |
virtual bool | isHandSeqEnded () |
virtual void | postReachCallback () |
virtual void | init () |
virtual bool | execQueuedAction () |
virtual bool | execPendingHandSequences () |
virtual void | run () |
Protected Attributes | |
std::string | robot |
std::string | local |
std::string | part |
yarp::dev::PolyDriver | polyHand |
yarp::dev::PolyDriver | polyCart |
yarp::dev::IControlMode * | modCtrl |
yarp::dev::IEncoders * | encCtrl |
yarp::dev::IPositionControl * | posCtrl |
yarp::dev::ICartesianControl * | cartCtrl |
perception::Model * | graspModel |
yarp::os::PeriodicThread * | armWaver |
std::mutex | mtx |
std::mutex | mtx_motionStartEvent |
std::condition_variable | cv_motionStartEvent |
std::mutex | mtx_motionDoneEvent |
std::condition_variable | cv_motionDoneEvent |
bool | armMoveDone |
bool | handMoveDone |
bool | latchArmMoveDone |
bool | latchHandMoveDone |
bool | handSeqTerminator |
bool | fingersInPosition |
std::deque< bool > | fingerInPosition |
bool | configured |
bool | closed |
bool | checkEnabled |
bool | tracking_mode |
bool | torsoActive |
bool | reachTmoEnabled |
bool | locked |
bool | verbose |
double | default_exec_time |
double | waitTmo |
double | reachTmo |
double | latchTimerWait |
double | latchTimerReach |
double | latchTimerReachLog |
int | jHandMin |
int | jHandMax |
yarp::sig::Vector | enableTorsoSw |
yarp::sig::Vector | disableTorsoSw |
yarp::sig::Vector | curHandFinalPoss |
yarp::sig::Vector | curHandTols |
yarp::sig::Vector | curGraspDetectionThres |
double | curHandTmo |
double | latchTimerHand |
std::vector< int > | fingersJnts |
std::set< int > | fingersJntsSet |
std::set< int > | fingersMovingJntsSet |
std::multimap< int, int > | fingers2JntsMap |
ActionPrimitivesCallback * | actionClb |
yarp::os::PeriodicThread * | actionWP |
iCub::action::ActionPrimitives::ActionsQueue | actionsQueue |
std::map< std::string, std::deque< HandWayPoint > > | handSeqMap |
Friends | |
class | ArmWayPoints |
The base class defining actions.
It allows executing arm (in task-space, e.g. reach()) and hand (in joint-space) primitive actions and to combine them in the actions queue.
Definition at line 193 of file actionPrimitives.h.
ActionPrimitives::ActionPrimitives | ( | ) |
Default Constructor.
Definition at line 323 of file actionPrimitives.cpp.
iCub::action::ActionPrimitives::ActionPrimitives | ( | yarp::os::Property & | opt | ) |
Constructor.
opt | the Property used to configure the object after its creation. |
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Define an hand motion sequence from a configuration bottle.
handSeqKey | the hand sequence key. |
sequence | the configuration bottle. |
Definition at line 1559 of file actionPrimitives.cpp.
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Define an hand WayPoint (WP) to be added at the bottom of the hand motion sequence pointed by the key.
handSeqKey | the hand sequence key. |
poss | the 9 fingers joints WP positions to be attained [deg]. |
vels | the 9 fingers joints velocities [deg/s]. |
tols | the 9 fingers joints tolerances [deg] used to detect end motion condition (motion is considered finished if |des(i)-fb(i)|<tols(i)). |
thres | the 5 fingers thresholds used for grasp detection. |
tmo | the wayPoint timeout. |
Definition at line 1534 of file actionPrimitives.cpp.
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Query if fingers are in position (cumulative response).
f | the result of the check. |
Definition at line 1767 of file actionPrimitives.cpp.
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Query if fingers are in position (finger-wise response).
f | a list containing the result of the single checks. |
Definition at line 1781 of file actionPrimitives.cpp.
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Query if fingers are moving.
f | the result of the check. |
Definition at line 1753 of file actionPrimitives.cpp.
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Check whether an action is still ongoing.
f | the result of the check. |
sync | if true wait that at least one action has just started (blocking call). |
Definition at line 2023 of file actionPrimitives.cpp.
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Check whether all the actions in queue are accomplished.
f | the result of the check. |
sync | if true wait until all actions are accomplished (blocking call). |
Definition at line 2003 of file actionPrimitives.cpp.
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Empty the actions queue.
Definition at line 825 of file actionPrimitives.cpp.
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Deallocate the object.
Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 703 of file actionPrimitives.cpp.
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Definition at line 1419 of file actionPrimitives.cpp.
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Definition at line 1468 of file actionPrimitives.cpp.
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Definition at line 1486 of file actionPrimitives.cpp.
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Definition at line 531 of file actionPrimitives.cpp.
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Definition at line 467 of file actionPrimitives.cpp.
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Disable the waving mode.
Definition at line 1960 of file actionPrimitives.cpp.
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Disable timeout while reaching.
Definition at line 1990 of file actionPrimitives.cpp.
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Definition at line 1390 of file actionPrimitives.cpp.
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Enable the waving mode that keeps on moving the arm around a predefined position.
restPos | the 3-d position around which to wave. |
Definition at line 1941 of file actionPrimitives.cpp.
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Enable timeout while reaching.
tmo | the timeout given in seconds. |
Definition at line 1975 of file actionPrimitives.cpp.
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Definition at line 1377 of file actionPrimitives.cpp.
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Definition at line 1247 of file actionPrimitives.cpp.
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Definition at line 1206 of file actionPrimitives.cpp.
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Return the actions lock status.
Definition at line 865 of file actionPrimitives.cpp.
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Return the cartesian interface used internally to control the limb.
ctrl | the cartesian interface. |
Definition at line 1808 of file actionPrimitives.cpp.
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Get the current default arm movement execution time.
Definition at line 1909 of file actionPrimitives.cpp.
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Return the model used internally to detect external contacts.
model | the perceptive model. |
Definition at line 1795 of file actionPrimitives.cpp.
deque< string > ActionPrimitives::getHandSeqList | ( | ) |
Return the list of available hand sequence keys.
Definition at line 1677 of file actionPrimitives.cpp.
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Return a hand sequence.
handSeqKey | the hand sequence key. |
sequence | the bottle containing the sequence |
Definition at line 1690 of file actionPrimitives.cpp.
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Get the current arm pose.
x | a 3-d vector which is filled with the actual position x,y,z (meters). |
od | a 4-d vector which is filled with the actual orientation using axis-angle representation xa, ya, za, theta (meters and radians). |
Definition at line 1850 of file actionPrimitives.cpp.
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Return the control status of torso joints.
torso | the vector containing the control status of torso joints. |
Definition at line 1821 of file actionPrimitives.cpp.
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Get the current controller mode.
Definition at line 1934 of file actionPrimitives.cpp.
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Definition at line 1366 of file actionPrimitives.cpp.
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Definition at line 406 of file actionPrimitives.cpp.
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Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 340 of file actionPrimitives.cpp.
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Definition at line 748 of file actionPrimitives.cpp.
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Check if the object is initialized correctly.
Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 366 of file actionPrimitives.cpp.
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Check whether a sequence key is defined.
handSeqKey | the hand sequence key. |
Definition at line 1650 of file actionPrimitives.cpp.
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Disable the possibility to yield any new action.
Definition at line 839 of file actionPrimitives.cpp.
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Configure the object.
opt | the Property used to configure the object after its creation. |
local <string>: specify a stem name used to open local ports and to highlight messages printed on the screen.
robot <string>: the robot name to connect to (e.g. icub).
part <string>: the arm to be controlled (e.g. left_arm).
thread_period <int>: the thread period [ms] which selects the time granularity as well.
default_exec_time <double>: the arm movement execution time [s].
reach_tol <double>: the reaching tolerance [m].
tracking_mode <string>: enable/disable the tracking mode; possible values: "on"/"off".
verbosity <string>: enable/disable the verbose mode; possible values: "on"/"off".
torso_pitch <string>: if "on" it enables the control of the pitch of the torso.
torso_pitch_min <double>: set the pitch minimum value [deg].
torso_pitch_max <double>: set the pitch maximum value [deg].
torso_roll <string>: if "on" it enables the control of the roll of the torso.
torso_roll_min <double>: set the roll minimum value [deg].
torso_roll_max <double>: set the roll maximum value [deg].
torso_yaw <string>: if "on" it enables the control of the yaw of the torso.
torso_yaw_min <double>: set the yaw minimum value [deg].
torso_yaw_max <double>: set the yaw maximum value [deg].
grasp_model_type <string>: establish the type of the model used to detect external contacts while moving fingers. It refers to the types implemented within the perceptiveModels library, such as the "springy" or "tactile".
grasp_model_file <string>: complete path to the file containing the options to initialize the grasp model.
hand_sequences_file <string>: complete path to the file containing the hand motions sequences.
Here is the format of motion sequences:
Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 584 of file actionPrimitives.cpp.
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Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 818 of file actionPrimitives.cpp.
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Definition at line 373 of file actionPrimitives.cpp.
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Insert in the actions queue a trajectory in the operational space parametrized in terms of waypoints.
wayPoints | the list of waypoints that will be used to generate the trajectory. |
clb | action callback that is executed when the action ends; none by default. |
Definition at line 1040 of file actionPrimitives.cpp.
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Insert in the actions queue a combination of hand and arm trajectory in the operational space parametrized in terms of waypoints.
wayPoints | the list of waypoints that will be used to generate the trajectory. |
handSeqKey | the hand sequence key. |
clb | action callback that is executed when the action ends; none by default. |
Definition at line 1067 of file actionPrimitives.cpp.
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Insert a hand-primitive action in the actions queue.
handSeqKey | the hand sequence key. |
clb | action callback that is executed when the action ends; none by default. |
Definition at line 1004 of file actionPrimitives.cpp.
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Insert the arm-primitive action reach for target in the actions queue.
x | the 3-d target position [m]. |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
clb | action callback that is executed when the action ends; none by default. |
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Insert a combination of arm and hand primitive actions in the actions queue.
x | the 3-d target position [m]. |
handSeqKey | the hand sequence key. |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
clb | action callback that is executed when the action ends; none by default. |
the call pushAction(x,"close_hand") pushes the combined action of reachPosition(x) and hand "close_hand" sequence into the queue; the action will be executed as soon as all the previous items in the queue will have been served.
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Insert the arm-primitive action reach for target in the actions queue.
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching (given in axis-angle representation: ax ay az angle in rad). |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
clb | action callback that is executed when the action ends; none by default. |
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Insert a combination of arm and hand primitive actions in the actions queue.
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching (given in axis-angle representation: ax ay az angle in rad). |
handSeqKey | the hand sequence key. |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
clb | action callback that is executed when the action ends; none by default. |
the call pushAction(x,o,"close_hand") pushes the combined action of reachPose(x,o) and hand "close_hand" sequence into the queue; the action will be executed as soon as all the previous items in the queue will have been served.
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Insert a wait state in the actions queue.
tmo | is the wait timeout [s]. |
clb | callback that is executed when the timeout expires; none by default. |
Definition at line 1125 of file actionPrimitives.cpp.
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Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty).
x | the 3-d target position [m]. |
o | the 4-d hand orientation used while reaching (given in axis-angle representation: ax ay az angle in rad). |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
Definition at line 1149 of file actionPrimitives.cpp.
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Immediately update the current reaching target (without affecting the actions queue) or initiate a new reach (if the actions queue is empty).
x | the 3-d target position [m]. |
execTime | the arm action execution time [s] (to be specified iff different from default value). |
Definition at line 1178 of file actionPrimitives.cpp.
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Remove an already existing hand motion sequence.
handSeqKey | the hand sequence key. |
Definition at line 1662 of file actionPrimitives.cpp.
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Reimplemented in iCub::action::ActionPrimitivesLayer2.
Definition at line 1272 of file actionPrimitives.cpp.
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Set the default arm movement execution time.
execTime | execution time given in seconds. |
Definition at line 1896 of file actionPrimitives.cpp.
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Change the control status of torso joints.
torso | the vector containing the control status of torso joints. |
Definition at line 1834 of file actionPrimitives.cpp.
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Set the task space controller in tracking or non-tracking mode.
f | true for tracking mode, false otherwise. |
Definition at line 1916 of file actionPrimitives.cpp.
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Stop any ongoing arm/hand movements.
Definition at line 1863 of file actionPrimitives.cpp.
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Suddenly interrupt any blocking call that is pending on querying the action status.
disable | disable the blocking feature for future calls with sync switch on; useful to allow a graceful stop of the application. |
Definition at line 2043 of file actionPrimitives.cpp.
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Reinstate the blocking feature for future calls with sync switch on.
Definition at line 2060 of file actionPrimitives.cpp.
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Enable the possibility to yield new actions.
Definition at line 852 of file actionPrimitives.cpp.
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