44 glRotated(encoders[
nEnc+2],0.0,0.0,1.0);
45 glRotated(encoders[
nEnc+1],0.0,1.0,0.0);
46 glRotated(encoders[
nEnc ],1.0,0.0,0.0);
53 glColor4f(0.9,0.8,0.7,1.0);
59 for (
int i=0; i<
children.count(); ++i)
61 children[i]->draw(encoders,pSelected);
ObjectsManager * mObjectsManager
virtual void draw(double *encoders, BVHNode *pSelected)
BVHNodeROOT(const QString &name, int enc, double x, double y, double z, iCubMesh *mesh, ObjectsManager *objManager)
const QString & name() const
QList< BVHNode * > children