18 #ifndef BVHNODERPY_XYZ_H
19 #define BVHNODERPY_XYZ_H
40 glColor4f(0.5,0.5,0.5,1.0);
43 glVertex3d(0.0,0.0,0.0);
47 glRotated(
dYaw, 0.0,0.0,1.0);
48 glRotated(
dPitch,0.0,1.0,0.0);
49 glRotated(
dRoll, 1.0,0.0,0.0);
51 glColor4f(0.5,0.5,0.5,1.0);
55 for(
int i=0; i<
children.count(); ++i)
57 children[i]->draw(encoders,pSelected);
virtual void draw(double *encoders, BVHNode *pSelected)
BVHNodeXYZ_RPY(const QString &name, double x, double y, double z, double yaw=0.0, double pitch=0.0, double roll=0.0)
const QString & name() const
QList< BVHNode * > children