#include <bvhnoderoot.h>
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| BVHNodeROOT (const QString &name, int enc, double x, double y, double z, iCubMesh *mesh, ObjectsManager *objManager) |
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virtual void | drawJoint () |
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virtual void | draw (double *encoders, BVHNode *pSelected) |
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| BVHNodeXYZ_RPY (const QString &name, double x, double y, double z, double yaw=0.0, double pitch=0.0, double roll=0.0) |
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| BVHNode (const QString &name, int enc=-1, iCubMesh *mesh=0) |
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virtual | ~BVHNode () |
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bool | isValid () |
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const QString & | name () const |
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int | numChildren () const |
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void | addChild (BVHNode *pChild) |
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virtual void | setSliders (QSlider *rx, QSlider *ry, QSlider *rz, QSlider *px, QSlider *py, QSlider *pz) |
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void | addArrow (ForceArrow *pArrow) |
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void | clearArrows () |
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Definition at line 24 of file bvhnoderoot.h.
◆ BVHNodeROOT()
BVHNodeROOT::BVHNodeROOT |
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const QString & |
name, |
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int |
enc, |
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double |
x, |
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double |
y, |
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double |
z, |
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iCubMesh * |
mesh, |
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ObjectsManager * |
objManager |
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) |
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inline |
◆ draw()
virtual void BVHNodeROOT::draw |
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double * |
encoders, |
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BVHNode * |
pSelected |
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) |
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inlinevirtual |
◆ drawJoint()
virtual void BVHNodeROOT::drawJoint |
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inlinevirtual |
◆ mObjectsManager
The documentation for this class was generated from the following file: