#include <bvhnodeeye.h>
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| BVHNodeEYE (const QString &name, int n, double a, double d, double alpha, double theta0, iCubMesh *mesh=0) |
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virtual void | drawJoint () |
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| BVHNodeEND (const QString &name, int n, double a, double d, double alpha, double theta0, iCubMesh *mesh=0) |
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virtual void | draw (double *encoders, BVHNode *pSelected) |
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| BVHNodeDH (const QString &name, int enc, double Dx, double Dz, double Rx, double Rz0, iCubMesh *mesh=0) |
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| BVHNode (const QString &name, int enc=-1, iCubMesh *mesh=0) |
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virtual | ~BVHNode () |
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bool | isValid () |
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const QString & | name () const |
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int | numChildren () const |
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void | addChild (BVHNode *pChild) |
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virtual void | setSliders (QSlider *rx, QSlider *ry, QSlider *rz, QSlider *px, QSlider *py, QSlider *pz) |
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void | addArrow (ForceArrow *pArrow) |
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void | clearArrows () |
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Definition at line 23 of file bvhnodeeye.h.
◆ BVHNodeEYE()
BVHNodeEYE::BVHNodeEYE |
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const QString & |
name, |
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int |
n, |
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double |
a, |
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double |
d, |
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double |
alpha, |
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double |
theta0, |
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iCubMesh * |
mesh = 0 |
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) |
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inline |
◆ drawJoint()
virtual void BVHNodeEYE::drawJoint |
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inlinevirtual |
The documentation for this class was generated from the following file: