32 glColor4f(1.0,1.0,1.0,1.0);
33 gluSphere(
cyl,20.32,16,16);
34 glTranslated(0.0,0.0,20.32);
35 glColor4f(0.0,0.0,0.0,1.0);
36 gluSphere(
cyl,5.08,16,16);
BVHNodeEYE(const QString &name, int n, double a, double d, double alpha, double theta0, iCubMesh *mesh=0)
const QString & name() const