37 glTranslated(
dA,0.0,
dD);
39 glColor4f(0.5,0.5,0.5,1.0);
42 glVertex3d(0.0,0.0,0.0);
43 glVertex3d(-
dA,0.0,-
dD);
46 glRotated(
dAlpha,1.0,0.0,0.0);
50 glColor4f(0.9,0.8,0.7,1.0);
virtual void draw(double *encoders, BVHNode *pSelected)
BVHNodeEND(const QString &name, int n, double a, double d, double alpha, double theta0, iCubMesh *mesh=0)
const QString & name() const