iCub-main
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icub-main
src
tools
skinManagerGui
mainwindow.h
Go to the documentation of this file.
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include "
portthread.h
"
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#include "
loadingwidget.h
"
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#include <QTimer>
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#include <string>
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#include <sstream>
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#include <iomanip>
// io manipulator (setw, setfill)
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#include <cstdarg>
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//#include <cstdlib>
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#include <
math.h
>
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#include <vector>
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#include <yarp/os/Time.h>
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#include <yarp/os/Port.h>
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#include <yarp/os/BufferedPort.h>
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#include <yarp/os/Bottle.h>
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#include <yarp/sig/Vector.h>
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#include <yarp/os/Network.h>
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#include <yarp/os/RFModule.h>
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#include <
iCub/skinDynLib/rpcSkinManager.h
>
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using namespace
std;
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using namespace
yarp::os;
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using namespace
yarp::sig;
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using namespace
iCub::skinManager
;
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namespace
Ui
{
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class
MainWindow
;
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}
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class
MainWindow
:
public
QMainWindow
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{
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Q_OBJECT
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public
:
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explicit
MainWindow
(ResourceFinder *rf, QWidget *parent = 0);
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~MainWindow
();
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public
:
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void
initGui
();
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bool
initGuiStatus
();
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void
printLog
(QString);
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double
round
(
double
value,
int
decimalDigit);
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private
:
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void
changeSmooth(
int
val);
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void
setMsgFreq(
bool
freqUpdated,
double
freq);
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private
:
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Ui::MainWindow *ui;
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ResourceFinder *rf;
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PortThread
portThread;
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LoadingWidget
loadingWidget;
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QTimer calibratingTimer;
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QTimer updateTimer;
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bool
smoothSliderPressed;
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double
prevFreq;
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// global data
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uint timeoutId;
// id of the timeout callback function
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vector<string> portNames;
// names of the skin input ports
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vector<unsigned int> portDim;
// number of taxels of the input ports
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double
currentSmoothFactor;
// current smooth factor value
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bool
initDone;
// true if the gui has been initialized
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unsigned
int
currentThreshold;
// current safety threshold
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double
currentCompGain;
// current compensation gain
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double
currentContCompGain;
// current contact compensation gain
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double
currentMaxNeighDist;
// current max neighbor distance
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int
currentSampleFreq;
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int
currentSampleNum;
// size of the dataPlot array
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private
slots:
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void
onUpdateTimer();
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void
onPortCreated();
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void
onOpenErrorDialog(QString);
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void
onCalibratingTimer();
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void
onCalibrate();
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void
onThreashold();
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void
onBinarization(
bool
btnState);
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void
onSmooth(
bool
btnState);
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void
onSmoothValueChanged(
int
);
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void
onSmoothValuePressed();
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void
onSmoothValueReleased();
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void
onSpinNeighborChanged(
double
);
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void
onSpinCompContactGainChanged(
double
);
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void
onSpinCompGainChanged(
double
);
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void
onSpinThresholdChanged(
int
);
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void
onSampleFreqChanged(
int
);
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};
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#endif
// MAINWINDOW_H
LoadingWidget
Definition
loadingwidget.h:12
MainWindow
Definition
mainwindow.h:21
MainWindow::round
double round(double value, int decimalDigit)
Definition
mainwindow.cpp:534
MainWindow::printLog
void printLog(QString)
Definition
mainwindow.cpp:526
MainWindow::initGuiStatus
bool initGuiStatus()
Definition
mainwindow.cpp:118
MainWindow::initGui
void initGui()
Definition
mainwindow.cpp:94
MainWindow::~MainWindow
~MainWindow()
PortThread
Definition
portthread.h:31
math.h
Ui
Definition
calibrationwindow.h:18
iCub::skinManager
Definition
rpcSkinManager.h:8
portthread.h
rpcSkinManager.h
loadingwidget.h
Generated on Wed Dec 18 2024 16:34:48 for iCub-main by
1.9.8