#include <visionobj.h>
|
| | TrajectoryObj (std::string name, std::string label, int bufflen, double persistence, int r, int g, int b, double alpha, GLfloat width, bool world) |
| void | set (std::string &label, int bufflen, double persistence, int r, int g, int b, double alpha, double width) |
| void | update (double x, double y, double z) |
| void | draw () |
| | ~TrajectoryObj () |
| | GuiObj (std::string &name, int r, int g, int b, double alpha) |
| virtual | ~GuiObj () |
| bool | operator== (std::string &name) |
|
| void | printw (float x, float y, float z, const char *text) |
Definition at line 72 of file visionobj.h.
◆ TrajectoryObj()
| TrajectoryObj::TrajectoryObj |
( |
std::string | name, |
|
|
std::string | label, |
|
|
int | bufflen, |
|
|
double | persistence, |
|
|
int | r, |
|
|
int | g, |
|
|
int | b, |
|
|
double | alpha, |
|
|
GLfloat | width, |
|
|
bool | world ) |
|
inline |
◆ ~TrajectoryObj()
| TrajectoryObj::~TrajectoryObj |
( |
| ) |
|
|
inline |
◆ draw()
| void TrajectoryObj::draw |
( |
| ) |
|
|
inlinevirtual |
◆ set()
| void TrajectoryObj::set |
( |
std::string & | label, |
|
|
int | bufflen, |
|
|
double | persistence, |
|
|
int | r, |
|
|
int | g, |
|
|
int | b, |
|
|
double | alpha, |
|
|
double | width ) |
|
inline |
◆ update()
| void TrajectoryObj::update |
( |
double | x, |
|
|
double | y, |
|
|
double | z ) |
|
inline |
◆ bWorld
| bool TrajectoryObj::bWorld |
◆ mBufflen
| int TrajectoryObj::mBufflen |
|
protected |
◆ mFull
| bool TrajectoryObj::mFull |
|
protected |
◆ mIndex
| int TrajectoryObj::mIndex |
|
protected |
◆ mLabel
| std::string TrajectoryObj::mLabel |
|
protected |
◆ mPersistence
| double TrajectoryObj::mPersistence |
|
protected |
◆ mT
| double* TrajectoryObj::mT |
|
protected |
◆ mWidth
| GLfloat TrajectoryObj::mWidth |
|
protected |
◆ mX
| double* TrajectoryObj::mX |
|
protected |
◆ mY
| double* TrajectoryObj::mY |
|
protected |
◆ mZ
| double* TrajectoryObj::mZ |
|
protected |
The documentation for this class was generated from the following file: