#include <visionobj.h>
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| TrajectoryObj (std::string name, std::string label, int bufflen, double persistence, int r, int g, int b, double alpha, GLfloat width, bool world) |
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void | set (std::string &label, int bufflen, double persistence, int r, int g, int b, double alpha, double width) |
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void | update (double x, double y, double z) |
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void | draw () |
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| ~TrajectoryObj () |
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| GuiObj (std::string &name, int r, int g, int b, double alpha) |
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virtual | ~GuiObj () |
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bool | operator== (std::string &name) |
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void | printw (float x, float y, float z, const char *text) |
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Definition at line 72 of file visionobj.h.
◆ TrajectoryObj()
TrajectoryObj::TrajectoryObj |
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std::string |
name, |
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std::string |
label, |
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int |
bufflen, |
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double |
persistence, |
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int |
r, |
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int |
g, |
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int |
b, |
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double |
alpha, |
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GLfloat |
width, |
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bool |
world |
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) |
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inline |
◆ ~TrajectoryObj()
TrajectoryObj::~TrajectoryObj |
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inline |
◆ draw()
void TrajectoryObj::draw |
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inlinevirtual |
◆ set()
void TrajectoryObj::set |
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std::string & |
label, |
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int |
bufflen, |
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double |
persistence, |
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int |
r, |
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int |
g, |
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int |
b, |
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double |
alpha, |
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double |
width |
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) |
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inline |
◆ update()
void TrajectoryObj::update |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
◆ bWorld
bool TrajectoryObj::bWorld |
◆ mBufflen
int TrajectoryObj::mBufflen |
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protected |
◆ mFull
bool TrajectoryObj::mFull |
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protected |
◆ mIndex
int TrajectoryObj::mIndex |
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protected |
◆ mLabel
std::string TrajectoryObj::mLabel |
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protected |
◆ mPersistence
double TrajectoryObj::mPersistence |
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protected |
◆ mT
double* TrajectoryObj::mT |
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protected |
◆ mWidth
GLfloat TrajectoryObj::mWidth |
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protected |
◆ mX
double* TrajectoryObj::mX |
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protected |
◆ mY
double* TrajectoryObj::mY |
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protected |
◆ mZ
double* TrajectoryObj::mZ |
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protected |
The documentation for this class was generated from the following file: