#include <visionobj.h>
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| GuiObj (std::string &name, int r, int g, int b, double alpha) |
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virtual | ~GuiObj () |
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virtual void | draw ()=0 |
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bool | operator== (std::string &name) |
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void | printw (float x, float y, float z, const char *text) |
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Definition at line 38 of file visionobj.h.
◆ GuiObj()
GuiObj::GuiObj |
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std::string & |
name, |
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int |
r, |
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int |
g, |
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int |
b, |
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double |
alpha |
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) |
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inline |
◆ ~GuiObj()
virtual GuiObj::~GuiObj |
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inlinevirtual |
◆ draw()
virtual void GuiObj::draw |
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pure virtual |
◆ operator==()
bool GuiObj::operator== |
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std::string & |
name | ) |
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inline |
◆ printw()
void GuiObj::printw |
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float |
x, |
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float |
y, |
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float |
z, |
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const char * |
text |
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) |
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inlineprotected |
◆ mAlpha
◆ mB
◆ mG
◆ mName
std::string GuiObj::mName |
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protected |
◆ mR
The documentation for this class was generated from the following file: