#include <visionobj.h>
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| | GuiObj (std::string &name, int r, int g, int b, double alpha) |
| virtual | ~GuiObj () |
| virtual void | draw ()=0 |
| bool | operator== (std::string &name) |
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| void | printw (float x, float y, float z, const char *text) |
Definition at line 38 of file visionobj.h.
◆ GuiObj()
| GuiObj::GuiObj |
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std::string & | name, |
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int | r, |
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int | g, |
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int | b, |
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double | alpha ) |
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inline |
◆ ~GuiObj()
| virtual GuiObj::~GuiObj |
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| ) |
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inlinevirtual |
◆ draw()
| virtual void GuiObj::draw |
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| ) |
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pure virtual |
◆ operator==()
| bool GuiObj::operator== |
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std::string & | name | ) |
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inline |
◆ printw()
| void GuiObj::printw |
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float | x, |
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float | y, |
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float | z, |
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const char * | text ) |
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inlineprotected |
◆ mAlpha
◆ mB
◆ mG
◆ mName
| std::string GuiObj::mName |
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protected |
◆ mR
The documentation for this class was generated from the following file: