#include <visionobj.h>
 | 
|   | VisionObj (std::string name, double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) | 
|   | 
|   | ~VisionObj () | 
|   | 
| void  | set (double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) | 
|   | 
| void  | draw () | 
|   | 
|   | GuiObj (std::string &name, int r, int g, int b, double alpha) | 
|   | 
| virtual  | ~GuiObj () | 
|   | 
| bool  | operator== (std::string &name) | 
|   | 
 | 
| void  | printw (float x, float y, float z, const char *text) | 
|   | 
Definition at line 200 of file visionobj.h.
 
◆ VisionObj()
  
  
      
        
          | VisionObj::VisionObj  | 
          ( | 
          std::string  | 
          name,  | 
         
        
           | 
           | 
          double  | 
          dimx,  | 
         
        
           | 
           | 
          double  | 
          dimy,  | 
         
        
           | 
           | 
          double  | 
          dimz,  | 
         
        
           | 
           | 
          double  | 
          posx,  | 
         
        
           | 
           | 
          double  | 
          posy,  | 
         
        
           | 
           | 
          double  | 
          posz,  | 
         
        
           | 
           | 
          double  | 
          rotx,  | 
         
        
           | 
           | 
          double  | 
          roty,  | 
         
        
           | 
           | 
          double  | 
          rotz,  | 
         
        
           | 
           | 
          int  | 
          r,  | 
         
        
           | 
           | 
          int  | 
          g,  | 
         
        
           | 
           | 
          int  | 
          b,  | 
         
        
           | 
           | 
          double  | 
          alpha,  | 
         
        
           | 
           | 
          std::string &  | 
          label  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ ~VisionObj()
  
  
      
        
          | VisionObj::~VisionObj  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ draw()
◆ set()
  
  
      
        
          | void VisionObj::set  | 
          ( | 
          double  | 
          dimx,  | 
         
        
           | 
           | 
          double  | 
          dimy,  | 
         
        
           | 
           | 
          double  | 
          dimz,  | 
         
        
           | 
           | 
          double  | 
          posx,  | 
         
        
           | 
           | 
          double  | 
          posy,  | 
         
        
           | 
           | 
          double  | 
          posz,  | 
         
        
           | 
           | 
          double  | 
          rotx,  | 
         
        
           | 
           | 
          double  | 
          roty,  | 
         
        
           | 
           | 
          double  | 
          rotz,  | 
         
        
           | 
           | 
          int  | 
          r,  | 
         
        
           | 
           | 
          int  | 
          g,  | 
         
        
           | 
           | 
          int  | 
          b,  | 
         
        
           | 
           | 
          double  | 
          alpha,  | 
         
        
           | 
           | 
          std::string &  | 
          label  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ bTextured
      
        
          | bool VisionObj::bTextured | 
        
      
 
 
◆ mDimx
◆ mDimy
◆ mDimz
◆ mH
◆ mPosx
◆ mPosy
◆ mPosz
◆ mRotx
◆ mRoty
◆ mRotz
◆ mTextureBuffer
      
        
          | unsigned char* VisionObj::mTextureBuffer | 
        
      
 
 
◆ mW
◆ nTexID
◆ optional_label
      
        
          | std::string VisionObj::optional_label | 
        
      
 
 
The documentation for this class was generated from the following file: