#include <visionobj.h>
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| VisionObj (std::string name, double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) |
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| ~VisionObj () |
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void | set (double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) |
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void | draw () |
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| GuiObj (std::string &name, int r, int g, int b, double alpha) |
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virtual | ~GuiObj () |
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bool | operator== (std::string &name) |
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void | printw (float x, float y, float z, const char *text) |
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Definition at line 200 of file visionobj.h.
◆ VisionObj()
VisionObj::VisionObj |
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std::string |
name, |
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double |
dimx, |
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double |
dimy, |
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double |
dimz, |
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double |
posx, |
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double |
posy, |
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double |
posz, |
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double |
rotx, |
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double |
roty, |
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double |
rotz, |
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int |
r, |
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int |
g, |
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int |
b, |
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double |
alpha, |
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std::string & |
label |
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) |
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inline |
◆ ~VisionObj()
VisionObj::~VisionObj |
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inline |
◆ draw()
◆ set()
void VisionObj::set |
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double |
dimx, |
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double |
dimy, |
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double |
dimz, |
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double |
posx, |
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double |
posy, |
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double |
posz, |
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double |
rotx, |
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double |
roty, |
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double |
rotz, |
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int |
r, |
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int |
g, |
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int |
b, |
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double |
alpha, |
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std::string & |
label |
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) |
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inline |
◆ bTextured
bool VisionObj::bTextured |
◆ mDimx
◆ mDimy
◆ mDimz
◆ mH
◆ mPosx
◆ mPosy
◆ mPosz
◆ mRotx
◆ mRoty
◆ mRotz
◆ mTextureBuffer
unsigned char* VisionObj::mTextureBuffer |
◆ mW
◆ nTexID
◆ optional_label
std::string VisionObj::optional_label |
The documentation for this class was generated from the following file: