#include <visionobj.h>
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| | VisionObj (std::string name, double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) |
| | ~VisionObj () |
| void | set (double dimx, double dimy, double dimz, double posx, double posy, double posz, double rotx, double roty, double rotz, int r, int g, int b, double alpha, std::string &label) |
| void | draw () |
| | GuiObj (std::string &name, int r, int g, int b, double alpha) |
| virtual | ~GuiObj () |
| bool | operator== (std::string &name) |
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| void | printw (float x, float y, float z, const char *text) |
Definition at line 200 of file visionobj.h.
◆ VisionObj()
| VisionObj::VisionObj |
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std::string | name, |
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double | dimx, |
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double | dimy, |
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double | dimz, |
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double | posx, |
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double | posy, |
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double | posz, |
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double | rotx, |
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double | roty, |
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double | rotz, |
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int | r, |
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int | g, |
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int | b, |
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double | alpha, |
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std::string & | label ) |
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inline |
◆ ~VisionObj()
| VisionObj::~VisionObj |
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inline |
◆ draw()
◆ set()
| void VisionObj::set |
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double | dimx, |
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double | dimy, |
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double | dimz, |
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double | posx, |
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double | posy, |
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double | posz, |
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double | rotx, |
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double | roty, |
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double | rotz, |
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int | r, |
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int | g, |
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int | b, |
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double | alpha, |
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std::string & | label ) |
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inline |
◆ bTextured
| bool VisionObj::bTextured |
◆ mDimx
◆ mDimy
◆ mDimz
◆ mH
◆ mPosx
◆ mPosy
◆ mPosz
◆ mRotx
◆ mRoty
◆ mRotz
◆ mTextureBuffer
| unsigned char* VisionObj::mTextureBuffer |
◆ mW
◆ nTexID
◆ optional_label
| std::string VisionObj::optional_label |
The documentation for this class was generated from the following file: