#include <WholeBodyPlayerModule.h>
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| | ReplayPort (std::string partName, yarp::dev::IPositionDirect *iPosDir, yarp::dev::IEncoders *iEnc, yarp::dev::IControlMode *iCM, yarp::dev::IPositionControl *iPosControl, yarp::dev::IControlLimits *iControlLimits, bool simulator=false) |
| void | onRead (yarp::os::Bottle &datum) override |
| bool | positionMoveFallback () |
Definition at line 70 of file WholeBodyPlayerModule.h.
◆ ReplayPort()
| ReplayPort::ReplayPort |
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std::string | partName, |
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yarp::dev::IPositionDirect * | iPosDir, |
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yarp::dev::IEncoders * | iEnc, |
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yarp::dev::IControlMode * | iCM, |
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yarp::dev::IPositionControl * | iPosControl, |
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yarp::dev::IControlLimits * | iControlLimits, |
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bool | simulator = false ) |
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inline |
◆ onRead()
| void ReplayPort::onRead |
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yarp::os::Bottle & | datum | ) |
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inlineoverride |
◆ positionMoveFallback()
| bool ReplayPort::positionMoveFallback |
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inline |
◆ m_state
The documentation for this class was generated from the following file: