#include <WholeBodyPlayerModule.h>
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| | ReplayPort (std::string partName, yarp::dev::IPositionDirect *iPosDir, yarp::dev::IEncoders *iEnc, yarp::dev::IControlMode *iCM, yarp::dev::IPositionControl *iPosControl, yarp::dev::IControlLimits *iControlLimits, bool simulator=false) |
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| void | onRead (yarp::os::Bottle &datum) override |
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| bool | positionMoveFallback () |
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Definition at line 70 of file WholeBodyPlayerModule.h.
◆ ReplayPort()
| ReplayPort::ReplayPort |
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std::string |
partName, |
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yarp::dev::IPositionDirect * |
iPosDir, |
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yarp::dev::IEncoders * |
iEnc, |
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yarp::dev::IControlMode * |
iCM, |
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yarp::dev::IPositionControl * |
iPosControl, |
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yarp::dev::IControlLimits * |
iControlLimits, |
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bool |
simulator = false |
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) |
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inline |
◆ onRead()
| void ReplayPort::onRead |
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yarp::os::Bottle & |
datum | ) |
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inlineoverride |
◆ positionMoveFallback()
| bool ReplayPort::positionMoveFallback |
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| ) |
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inline |
◆ m_state
The documentation for this class was generated from the following file: