iCub-main
icub-main
src
libraries
learningMachine
src
Prediction.cpp
Go to the documentation of this file.
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/*
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* Copyright (C) 2007-2011 RobotCub Consortium, European Commission FP6 Project IST-004370
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* author: Arjan Gijsberts
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* email: arjan.gijsberts@iit.it
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* website: www.robotcub.org
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* Permission is granted to copy, distribute, and/or modify this program
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* under the terms of the GNU General Public License, version 2 or any
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* later version published by the Free Software Foundation.
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*
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* A copy of the license can be found at
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* http://www.robotcub.org/icub/license/gpl.txt
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details
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*/
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#include <cassert>
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//#include "iCub/learningMachine/Prediction.h"
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namespace
iCub
{
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namespace
learningmachine {
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// whole implementation is moved to header
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// move back here in case of problems
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/*
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void Prediction::setVariance(const yarp::sig::Vector& variance) {
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assert(prediction.size() == variance.size() || variance.size() == 0);
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this->variance = variance;
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this->varianceSet = (variance.size() > 0);
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}
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std::string Prediction::toString() {
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std::string out = this->prediction.toString().c_str();
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if(this->hasVariance()) {
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out += std::string(" +/- ") + this->variance.toString().c_str();
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}
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return out;
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}
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bool Prediction::write(yarp::os::ConnectionWriter& connection) {
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// follows PortablePair implementation
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connection.appendInt32(BOTTLE_TAG_LIST);
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connection.appendInt32(2);
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bool ok = this->prediction.write(connection);
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if (ok) {
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ok = this->variance.write(connection);
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}
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if (ok) {
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connection.convertTextMode();
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}
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return ok;
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}
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bool Prediction::read(yarp::os::ConnectionReader& connection) {
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// follows PortablePair implementation
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connection.convertTextMode();
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int header = connection.expectInt32();
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if(header != BOTTLE_TAG_LIST) {
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return false;
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}
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int len = connection.expectInt32();
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if(len != 2) {
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return false;
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}
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bool ok = this->prediction.read(connection);
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if (ok) {
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ok = this->variance.read(connection);
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}
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this->varianceSet = (this->variance.size() > 0);
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return ok;
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}
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void Prediction::onCompletion() {
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this->prediction.onCompletion();
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this->variance.onCompletion();
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}
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*/
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}
// learningmachine
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}
// iCub
iCub
This file contains the definition of unique IDs for the body parts and the skin parts of the robot.
Definition:
emotionInterface.h:17
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