#include <bvhnodeforcetorque.h>
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| | BVHNodeForceTorque (const QString &name, const QString &portName, int enc, double a, double d, double alpha, double theta0, iCubMesh *mesh=0) |
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| virtual | ~BVHNodeForceTorque () |
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| virtual void | drawJoint () |
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| | BVHNodeDH (const QString &name, int enc, double Dx, double Dz, double Rx, double Rz0, iCubMesh *mesh=0) |
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| virtual void | draw (double *encoders, BVHNode *pSelected) |
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| | BVHNode (const QString &name, int enc=-1, iCubMesh *mesh=0) |
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| virtual | ~BVHNode () |
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| bool | isValid () |
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| const QString & | name () const |
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| int | numChildren () const |
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| void | addChild (BVHNode *pChild) |
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| virtual void | setSliders (QSlider *rx, QSlider *ry, QSlider *rz, QSlider *px, QSlider *py, QSlider *pz) |
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| void | addArrow (ForceArrow *pArrow) |
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| void | clearArrows () |
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Definition at line 30 of file bvhnodeforcetorque.h.
◆ BVHNodeForceTorque()
| BVHNodeForceTorque::BVHNodeForceTorque |
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const QString & |
name, |
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const QString & |
portName, |
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int |
enc, |
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double |
a, |
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double |
d, |
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double |
alpha, |
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double |
theta0, |
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iCubMesh * |
mesh = 0 |
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) |
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inline |
◆ ~BVHNodeForceTorque()
| virtual BVHNodeForceTorque::~BVHNodeForceTorque |
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inlinevirtual |
◆ drawJoint()
| virtual void BVHNodeForceTorque::drawJoint |
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inlinevirtual |
◆ dForceTorque
| double BVHNodeForceTorque::dForceTorque[6] |
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protected |
◆ mPort
| yarp::os::BufferedPort<yarp::sig::Vector> BVHNodeForceTorque::mPort |
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protected |
The documentation for this class was generated from the following file: