visual-tracking-control
Functions
main.cpp File Reference
#include <chrono>
#include <future>
#include <iostream>
#include <memory>
#include <BayesFilters/ResamplingWithPrior.h>
#include <yarp/os/ConstString.h>
#include <yarp/os/LogStream.h>
#include <yarp/os/Network.h>
#include <yarp/os/ResourceFinder.h>
#include <yarp/os/Value.h>
#include <opencv2/core/core.hpp>
#include <opencv2/core/cuda.hpp>
#include <BrownianMotionPose.h>
#include <DrawFwdKinPoses.h>
#include <iCubGatePose.h>
#include <iCubFwdKinModel.h>
#include <InitiCubArm.h>
#include <PlayFwdKinModel.h>
#include <PlayGatePose.h>
#include <VisualProprioception.h>
#include <VisualSIS.h>
#include <VisualUpdateParticles.h>
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Functions

std::string engine_count_to_string (int engine_count)
 
int main (int argc, char *argv[])
 

Function Documentation

◆ engine_count_to_string()

std::string engine_count_to_string ( int  engine_count)

Definition at line 256 of file main.cpp.

Referenced by main().

◆ main()

int main ( int  argc,
char *  argv[] 
)

Definition at line 38 of file main.cpp.

References engine_count_to_string().

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