SpatialForceVector class
          #include <iDynTree/SpatialForceVector.h>
        
        Class providing the raw coordinates for any spatial force vector, (i.e.
vector form of an element of se*(3)).
A force spatial vector can be used to to described spatial momentum, wrench, or their derivatives.
This is just a basic vector, used to implement the adjoint transformations in a general way. The relative adjoint transformation is contained in Transform::apply(SpatialForce), for consistency with the iDynTree::
Base classes
Derived classes
- class SpatialMomentum
 - Class representing a spatial momentum, i.e.
 - class Wrench
 - Class representing a wrench, i.e.
 
Public types
- 
              using LinearVector3T = SpatialMotionForceVectorT_
traits<SpatialForceVector>::LinearVector3Type  - We use traits here to have the associations SpatialVector <=> Linear/Angular 3D vectors types defined in a single place.
 - 
              using AngularVector3T = SpatialMotionForceVectorT_
traits<SpatialForceVector>::AngularVector3Type  
Constructors, destructors, conversion operators
- SpatialForceVector()
 - Default constructor.
 - SpatialForceVector(const LinearVector3T& _linearVec3, const AngularVector3T& _angularVec3)
 - SpatialForceVector(const SpatialForceVector& other)
 - SpatialForceVector(const SpatialVector<SpatialForceVector>& other)
 - ~SpatialForceVector() virtual
 
Public functions
- auto operator*(const double scalar) const -> SpatialForceVector
 
Function documentation
               iDynTree:: SpatialForceVector:: SpatialForceVector()
            
            Default constructor.
The data is not reset to zero for perfomance reason. Please initialize the data in the class before any use.