class
#include <iDynTree/ConvexHullHelpers.h>
Polygon Class representing a 2D Polygon expressed in the 3D space.
A poligon is a geomtric object consisting of a number of points (called vertices) and an equal number of line segments (called sides), namely a cyclically ordered set of points in a plane, with no three successive points collinear, together with the line segments joining consecutive pairs of the points. In other words, a polygon is closed broken line lying in a plane.
Public static functions
- static auto XYRectangleFromOffsets(const double front, const double back, const double left, const double right) -> Polygon
- Return the polygon of a rectangle on the XY plane given the front (x positive), back (x negative), left (y positive) and right (y negative) offsets.
Constructors, destructors, conversion operators
- Polygon()
- Default constructor: build an invalid polygon without any vertex.
Public functions
- void setNrOfVertices(size_t size)
- Set the number of vertices (the vertices can then be accessed with the operator()
- auto getNrOfVertices() const -> size_t
- Get the number of vertices in the Polygon.
- auto isValid() const -> bool
- Check if a polygon is valid.
- auto applyTransform(const Transform& newFrame_X_oldFrame) const -> Polygon
- Apply a transform on the polygon.
- auto operator()(const size_t idx) -> Position&
- auto operator()(const size_t idx) const -> const Position&
Public variables
- std::vector<Position> m_vertices
Function documentation
size_t iDynTree:: Polygon:: getNrOfVertices() const
Get the number of vertices in the Polygon.
Returns | the number of vertices |
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bool iDynTree:: Polygon:: isValid() const
Check if a polygon is valid.
Returns | true if is valid, false otherwise. |
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The condition for the validity of the polygon are: It has at least three points.
Polygon iDynTree:: Polygon:: applyTransform(const Transform& newFrame_X_oldFrame) const
Apply a transform on the polygon.
Returns | the transformed polygon. |
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