BoundingBoxProjectionConstraint class
          #include <iDynTree/BoundingBoxHelpers.h>
        
        BoundingBoxProjectionConstraint helper.
Public functions
- void setActive(const bool isActive)
 - Set if the constraint is active or not.
 - auto isActive() -> bool
 - Get if the constraint is active or not.
 - auto getNrOfConstraints() -> size_t
 - Get the number of constraints (i.e.
 - 
              auto buildBoundingBox(const iDynTree::
Direction xAxisOfPlaneInWorld, const iDynTree:: Direction yAxisOfPlaneInWorld, const iDynTree:: Position originOfPlaneInWorld, const std::vector<Polygon>& supportPolygonsExpressedInSupportFrame, const std::vector<Transform>& absoluteFrame_X_supportFrame) -> bool  - Build the projected bounding box.
 - 
              auto project(iDynTree::
Position& posIn3dInAbsoluteFrame) -> Vector2  - Project a point in the plane of the bounding box.
 - void setProjectionAlongDirection(Vector3 direction)
 - 
              auto projectAlongDirection(iDynTree::
Position& posIn3dInAbsoluteFrame) -> Vector2  
Public variables
- Polygon2D projectedBoundingBox
 - bounding box expressed in the 2D project constraint plane.
 - MatrixDynSize A
 - A constraint matrix, such that Ax <= b iff the com projection x is in the bounding box.
 - VectorDynSize b
 - b vector, such that Ax <= b iff the com projection x is in the bounding box.
 - Matrix2x3 P
 - Projection matrix P, Note that x = P*(c-o), where x is the projection and c is the 3d COM .
 - Matrix2x3 Pdirection
 - Projection matrix 'Pdirection' defined by a given direction.
 - MatrixDynSize AtimesP
 - Matrix obtained multiplying the matrix A for the matrix P.
 - 
              iDynTree::
Position o  - Plane offset o Note that x = P*(c-o), where x is the projection and c is the 3d COM .
 - std::vector<int> supportFrameIndices
 - List of support frames.
 - std::vector<Transform> absoluteFrame_X_supportFrame
 - List of absolue_X_supportFrames.
 
Function documentation
              bool iDynTree:: BoundingBoxProjectionConstraint:: isActive()
            
            Get if the constraint is active or not.
| Returns | true if the constraint is active, false otherwise. | 
|---|
              size_t iDynTree:: BoundingBoxProjectionConstraint:: getNrOfConstraints()
            
            Get the number of constraints (i.e.
| Returns | the number of constraints. | 
|---|
the number rows of the matrix A).
              bool iDynTree:: BoundingBoxProjectionConstraint:: buildBoundingBox(const iDynTree:: Direction xAxisOfPlaneInWorld,
              const iDynTree:: Direction yAxisOfPlaneInWorld,
              const iDynTree:: Position originOfPlaneInWorld,
              const std::vector<Polygon>& supportPolygonsExpressedInSupportFrame,
              const std::vector<Transform>& absoluteFrame_X_supportFrame)
            
            Build the projected bounding box.
| Parameters | |
|---|---|
| xAxisOfPlaneInWorld | |
| yAxisOfPlaneInWorld | |
| originOfPlaneInWorld | |
| supportPolygonsExpressedInSupportFrame | Vector of the support polygons, expressed in the support frames. | 
| absoluteFrame_X_supportFrame | Vector of the transform between each support frame and the absolute frame. | 
| Returns | true if all went well, false otherwise. | 
              Vector2 iDynTree:: BoundingBoxProjectionConstraint:: project(iDynTree:: Position& posIn3dInAbsoluteFrame)
            
            Project a point in the plane of the bounding box.
The point is expressed in the absolute frame of the constriant.
              void iDynTree:: BoundingBoxProjectionConstraint:: setProjectionAlongDirection(Vector3 direction)
            
            | Parameters | |
|---|---|
| direction | vector along which we want to project a point | 
Set the projection matrix 'Pdirection' given a desired projection direction.
              Vector2 iDynTree:: BoundingBoxProjectionConstraint:: projectAlongDirection(iDynTree:: Position& posIn3dInAbsoluteFrame)
            
            | Parameters | |
|---|---|
| posIn3dInAbsoluteFrame | a point we want to project | 
Project a point along a direction defined by the projection matrix 'Pdirection'
Variable documentation
              Polygon2D iDynTree:: BoundingBoxProjectionConstraint:: projectedBoundingBox
            
            bounding box expressed in the 2D project constraint plane.
This is computed by the buildBoundingBox method.
              Matrix2x3 iDynTree:: BoundingBoxProjectionConstraint:: Pdirection
            
            Projection matrix 'Pdirection' defined by a given direction.
The projection 'x' of a 3D point 'c' along a given vector is obtained as: x = Pdirection*(c-o).