ArticulatedBodyInertia class
          #include <iDynTree/ArticulatedBodyInertia.h>
        
        Class representing an Articulated Body Inertia.
For more information on Articulated Body Inertia, please check Featherstone 2008, Chapter 7 .
Storage: The symmetric articulated body inertia is stored as 3 3x3 matrices :
- the linearLinear is the top left submatrix
 - the linearAngular is the top right submatrix
 - the angularAngular is the bottom right submatrix
 
The bottom left submatrix can be obtained as the transpose of the linearAngular matrix.
Public static functions
- static auto combine(const ArticulatedBodyInertia& op1, const ArticulatedBodyInertia& op2) -> ArticulatedBodyInertia
 - static auto ABADyadHelper(const SpatialForceVector& U, const double d) -> ArticulatedBodyInertia
 - Build the ArticulatedInertia .
 - static auto ABADyadHelperLin(const SpatialForceVector& U, const double inv_d, const SpatialForceVector& dU, const double d_inv_d) -> ArticulatedBodyInertia
 - Build the ArticulatedInertia dU inv_d U^\top + U d_inv_d U^\top + U inv_d dU^\top Used in the linearization of the articulated body algorithm.
 
Constructors, destructors, conversion operators
- ArticulatedBodyInertia()
 - The data is not reset to zeo for perfomance reason.
 - ArticulatedBodyInertia(const double* in_data, const unsigned int in_rows, const unsigned int in_cols)
 - Constructor from a buffer of 36 doubles, stored as a C-style array (i.e.
 - 
              ArticulatedBodyInertia(const iDynTree::
SpatialInertia& rigidBodyInertia)  - Constructor from a Rigid Body Inertia.
 - ArticulatedBodyInertia(const ArticulatedBodyInertia& other)
 - Copy constructor: create a ArticulatedBodyInertia from another ArticulatedBodyInertia.
 
Public functions
- auto getLinearLinearSubmatrix() -> Matrix3x3&
 - Low level data getters.
 - auto getLinearAngularSubmatrix() -> Matrix3x3&
 - auto getAngularAngularSubmatrix() -> Matrix3x3&
 - auto getLinearLinearSubmatrix() const -> const Matrix3x3&
 - auto getLinearAngularSubmatrix() const -> const Matrix3x3&
 - auto getAngularAngularSubmatrix() const -> const Matrix3x3&
 - auto applyInverse(const Wrench& wrench) const -> SpatialAcc
 - Return the inverse of this ArticulatedBodyInertia applied to the passed wrench.
 - auto asMatrix() const -> Matrix6x6
 - Get the ArticulatedBodyInertia as a 6x6 matrix.
 - auto getInverse() const -> Matrix6x6
 - Get the inverse of the ArticulatedBodyInertia matrix.
 - auto operator+(const ArticulatedBodyInertia& other) const -> ArticulatedBodyInertia
 - auto operator-(const ArticulatedBodyInertia& other) const -> ArticulatedBodyInertia
 - auto operator+=(const ArticulatedBodyInertia& other) -> ArticulatedBodyInertia&
 - auto operator*(const SpatialMotionVector& other) const -> SpatialForceVector
 - auto operator*(const SpatialAcc& other) const -> Wrench
 - void zero()
 - reset to zero (i.e.
 
Function documentation
              static ArticulatedBodyInertia iDynTree:: ArticulatedBodyInertia:: ABADyadHelper(const SpatialForceVector& U,
              const double d)
            
            Build the ArticulatedInertia .
Used in the articulated body algorithm .
               iDynTree:: ArticulatedBodyInertia:: ArticulatedBodyInertia()
            
            The data is not reset to zeo for perfomance reason.
Please initialize the data in the class before any use.
               iDynTree:: ArticulatedBodyInertia:: ArticulatedBodyInertia(const double* in_data,
              const unsigned int in_rows,
              const unsigned int in_cols)
            
            Constructor from a buffer of 36 doubles, stored as a C-style array (i.e.
row major).
              void iDynTree:: ArticulatedBodyInertia:: zero()
            
            reset to zero (i.e.
the inertia of body with zero mass) the ArticulatedBodyInertia