| calibrate() | iCub::skinManager::CompensationThread | |
| calibration enum value | iCub::skinManager::CompensationThread | |
| compensation enum value | iCub::skinManager::CompensationThread | |
| CompensationThread(string name, ResourceFinder *rf, string robotName, double _compensationGain, double _contactCompensationGain, int addThreshold, float minBaseline, bool zeroUpRawData, int period, bool binarization, bool smoothFilter, float smoothFactor) | iCub::skinManager::CompensationThread | |
| CompensationThreadState enum name | iCub::skinManager::CompensationThread | |
| disableSkinPart(SkinPart sp) | iCub::skinManager::CompensationThread | |
| enableSkinPart(SkinPart sp) | iCub::skinManager::CompensationThread | |
| getAddThreshold() | iCub::skinManager::CompensationThread | |
| getBinarization() | iCub::skinManager::CompensationThread | |
| getCompensationGain() | iCub::skinManager::CompensationThread | |
| getContactCompensationGain() | iCub::skinManager::CompensationThread | |
| getInfo() | iCub::skinManager::CompensationThread | |
| getMaxNeighborDistance() | iCub::skinManager::CompensationThread | inline |
| getPoseConfidence(SkinPart sp, unsigned int taxelId) | iCub::skinManager::CompensationThread | |
| getPoseConfidences(SkinPart sp) | iCub::skinManager::CompensationThread | |
| getSkinParts() | iCub::skinManager::CompensationThread | |
| getSmoothFactor() | iCub::skinManager::CompensationThread | |
| getSmoothFilter() | iCub::skinManager::CompensationThread | |
| getTaxelOrientation(SkinPart sp, unsigned int taxelId) | iCub::skinManager::CompensationThread | |
| getTaxelOrientations(SkinPart sp=SKIN_PART_ALL) | iCub::skinManager::CompensationThread | |
| getTaxelPose(SkinPart sp, unsigned int taxelId) | iCub::skinManager::CompensationThread | |
| getTaxelPoses(SkinPart sp=SKIN_PART_ALL) | iCub::skinManager::CompensationThread | |
| getTaxelPosition(SkinPart sp, unsigned int taxelId) | iCub::skinManager::CompensationThread | |
| getTaxelPositions(SkinPart sp=SKIN_PART_ALL) | iCub::skinManager::CompensationThread | |
| getTouchThreshold() | iCub::skinManager::CompensationThread | |
| isCalibrating() | iCub::skinManager::CompensationThread | |
| isSkinEnabled(SkinPart sp) | iCub::skinManager::CompensationThread | |
| run() | iCub::skinManager::CompensationThread | |
| setAddThreshold(unsigned int thr) | iCub::skinManager::CompensationThread | |
| setBinarization(bool value) | iCub::skinManager::CompensationThread | |
| setCompensationGain(double gain) | iCub::skinManager::CompensationThread | |
| setContactCompensationGain(double gain) | iCub::skinManager::CompensationThread | |
| setMaxNeighborDistance(double dist) | iCub::skinManager::CompensationThread | |
| setSmoothFactor(float value) | iCub::skinManager::CompensationThread | |
| setSmoothFilter(bool value) | iCub::skinManager::CompensationThread | |
| setTaxelOrientation(SkinPart sp, unsigned int taxelId, const Vector &orientation) | iCub::skinManager::CompensationThread | |
| setTaxelOrientations(SkinPart sp, const vector< Vector > &orientations) | iCub::skinManager::CompensationThread | |
| setTaxelPose(SkinPart sp, unsigned int taxelId, const Vector &pose) | iCub::skinManager::CompensationThread | |
| setTaxelPoses(SkinPart sp, const vector< Vector > &poses) | iCub::skinManager::CompensationThread | |
| setTaxelPoses(SkinPart sp, const Vector &poses) | iCub::skinManager::CompensationThread | |
| setTaxelPosition(SkinPart sp, unsigned int taxelId, const Vector &position) | iCub::skinManager::CompensationThread | |
| setTaxelPositions(SkinPart sp, const Vector &positions) | iCub::skinManager::CompensationThread | |
| threadInit() | iCub::skinManager::CompensationThread | |
| threadRelease() | iCub::skinManager::CompensationThread | |