iCub-main
Loading...
Searching...
No Matches
iCub::skinManager::CompensationThread Member List

This is the complete list of members for iCub::skinManager::CompensationThread, including all inherited members.

calibrate()iCub::skinManager::CompensationThread
calibration enum valueiCub::skinManager::CompensationThread
compensation enum valueiCub::skinManager::CompensationThread
CompensationThread(string name, ResourceFinder *rf, string robotName, double _compensationGain, double _contactCompensationGain, int addThreshold, float minBaseline, bool zeroUpRawData, int period, bool binarization, bool smoothFilter, float smoothFactor)iCub::skinManager::CompensationThread
CompensationThreadState enum nameiCub::skinManager::CompensationThread
disableSkinPart(SkinPart sp)iCub::skinManager::CompensationThread
enableSkinPart(SkinPart sp)iCub::skinManager::CompensationThread
getAddThreshold()iCub::skinManager::CompensationThread
getBinarization()iCub::skinManager::CompensationThread
getCompensationGain()iCub::skinManager::CompensationThread
getContactCompensationGain()iCub::skinManager::CompensationThread
getInfo()iCub::skinManager::CompensationThread
getMaxNeighborDistance()iCub::skinManager::CompensationThreadinline
getPoseConfidence(SkinPart sp, unsigned int taxelId)iCub::skinManager::CompensationThread
getPoseConfidences(SkinPart sp)iCub::skinManager::CompensationThread
getSkinParts()iCub::skinManager::CompensationThread
getSmoothFactor()iCub::skinManager::CompensationThread
getSmoothFilter()iCub::skinManager::CompensationThread
getTaxelOrientation(SkinPart sp, unsigned int taxelId)iCub::skinManager::CompensationThread
getTaxelOrientations(SkinPart sp=SKIN_PART_ALL)iCub::skinManager::CompensationThread
getTaxelPose(SkinPart sp, unsigned int taxelId)iCub::skinManager::CompensationThread
getTaxelPoses(SkinPart sp=SKIN_PART_ALL)iCub::skinManager::CompensationThread
getTaxelPosition(SkinPart sp, unsigned int taxelId)iCub::skinManager::CompensationThread
getTaxelPositions(SkinPart sp=SKIN_PART_ALL)iCub::skinManager::CompensationThread
getTouchThreshold()iCub::skinManager::CompensationThread
isCalibrating()iCub::skinManager::CompensationThread
isSkinEnabled(SkinPart sp)iCub::skinManager::CompensationThread
run()iCub::skinManager::CompensationThread
setAddThreshold(unsigned int thr)iCub::skinManager::CompensationThread
setBinarization(bool value)iCub::skinManager::CompensationThread
setCompensationGain(double gain)iCub::skinManager::CompensationThread
setContactCompensationGain(double gain)iCub::skinManager::CompensationThread
setMaxNeighborDistance(double dist)iCub::skinManager::CompensationThread
setSmoothFactor(float value)iCub::skinManager::CompensationThread
setSmoothFilter(bool value)iCub::skinManager::CompensationThread
setTaxelOrientation(SkinPart sp, unsigned int taxelId, const Vector &orientation)iCub::skinManager::CompensationThread
setTaxelOrientations(SkinPart sp, const vector< Vector > &orientations)iCub::skinManager::CompensationThread
setTaxelPose(SkinPart sp, unsigned int taxelId, const Vector &pose)iCub::skinManager::CompensationThread
setTaxelPoses(SkinPart sp, const vector< Vector > &poses)iCub::skinManager::CompensationThread
setTaxelPoses(SkinPart sp, const Vector &poses)iCub::skinManager::CompensationThread
setTaxelPosition(SkinPart sp, unsigned int taxelId, const Vector &position)iCub::skinManager::CompensationThread
setTaxelPositions(SkinPart sp, const Vector &positions)iCub::skinManager::CompensationThread
threadInit()iCub::skinManager::CompensationThread
threadRelease()iCub::skinManager::CompensationThread