ITexturesHandler class
          #include <iDynTree/Visualizer.h>
        
        
Constructors, destructors, conversion operators
- ~ITexturesHandler() pure virtual
 - Destructor.
 
Public functions
- auto add(const std::string& name, const VisualizerOptions& textureOptions = VisualizerOptions()) -> ITexture* pure virtual
 - Add a texture.
 - auto get(const std::string& name) -> ITexture* pure virtual
 - Get a specific texture.
 
Function documentation
              ITexture* iDynTree:: ITexturesHandler:: add(const std::string& name,
              const VisualizerOptions& textureOptions = VisualizerOptions()) pure virtual
            
            Add a texture.
| Returns | A ITexture pointer in case of success. A nullptr otherwise | 
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