◆ InverseKinematicsPimpl()
wbt::InverseKinematics::InverseKinematicsPimpl::InverseKinematicsPimpl |
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◆ ~InverseKinematicsPimpl()
wbt::InverseKinematics::InverseKinematicsPimpl::~InverseKinematicsPimpl |
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◆ m_configuration
double* wbt::InverseKinematics::InverseKinematicsPimpl::m_configuration |
◆ m_currentBasePose
double* wbt::InverseKinematics::InverseKinematicsPimpl::m_currentBasePose |
◆ m_currentBasePoseRaw
double* wbt::InverseKinematics::InverseKinematicsPimpl::m_currentBasePoseRaw |
◆ m_desiredAngleAxisOrientation
yarp::sig::Vector wbt::InverseKinematics::InverseKinematicsPimpl::m_desiredAngleAxisOrientation |
◆ m_desiredPoseAsAngleAxis
yarp::sig::Vector wbt::InverseKinematics::InverseKinematicsPimpl::m_desiredPoseAsAngleAxis |
◆ m_desiredPoseAsMatrix
yarp::sig::Matrix wbt::InverseKinematics::InverseKinematicsPimpl::m_desiredPoseAsMatrix |
◆ m_desiredPoseRaw
double* wbt::InverseKinematics::InverseKinematicsPimpl::m_desiredPoseRaw |
◆ m_firstTime
bool wbt::InverseKinematics::InverseKinematicsPimpl::m_firstTime |
◆ m_jointIndexes
std::vector<int> wbt::InverseKinematics::InverseKinematicsPimpl::m_jointIndexes |
◆ m_leg
iCub::iKin::iKinChain* wbt::InverseKinematics::InverseKinematicsPimpl::m_leg |
◆ m_rootFrameIndex
int wbt::InverseKinematics::InverseKinematicsPimpl::m_rootFrameIndex |
◆ m_solver
iCub::iKin::iKinIpOptMin* wbt::InverseKinematics::InverseKinematicsPimpl::m_solver |
◆ m_solverSolution
yarp::sig::Vector wbt::InverseKinematics::InverseKinematicsPimpl::m_solverSolution |
The documentation for this struct was generated from the following file: