#include <SISkeleton.h>
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| SISkeleton (const std::list< std::string > &skeleton_part, const float cam_fx, const float cam_fy, const float cam_cx, const float cam_cy) |
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| ~SISkeleton () |
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bool | superimpose (const ModelPoseContainer &objpos_map, const double *cam_x, const double *cam_o, cv::Mat &img) override |
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bool | setProjectionMatrix (const float cam_fx, const float cam_fy, const float cam_cx, const float cam_cy) |
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Definition at line 19 of file SISkeleton.h.
◆ ModelPose
◆ ModelPoseContainer
◆ ModelPoseContainerElement
◆ SISkeleton()
SISkeleton::SISkeleton |
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const std::list< std::string > & |
skeleton_part, |
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const float |
cam_fx, |
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const float |
cam_fy, |
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const float |
cam_cx, |
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const float |
cam_cy |
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) |
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◆ ~SISkeleton()
SISkeleton::~SISkeleton |
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◆ getWorldToPixel()
glm::vec2 SISkeleton::getWorldToPixel |
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const double * |
world_point | ) |
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protected |
◆ setProjectionMatrix()
bool SISkeleton::setProjectionMatrix |
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const float |
cam_fx, |
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const float |
cam_fy, |
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const float |
cam_cx, |
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const float |
cam_cy |
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) |
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◆ superimpose()
bool SISkeleton::superimpose |
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const ModelPoseContainer & |
objpos_map, |
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const double * |
cam_x, |
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const double * |
cam_o, |
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cv::Mat & |
img |
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) |
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overridevirtual |
◆ cam_pos_
glm::vec3 SISkeleton::cam_pos_ |
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private |
◆ log_ID_
const std::string SISkeleton::log_ID_ = "[SI::SISkeleton]" |
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private |
◆ projection_
glm::mat3 SISkeleton::projection_ |
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private |
◆ root_to_eye_
glm::mat3 SISkeleton::root_to_eye_ |
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private |
◆ skeleton_part_
std::list<std::string> SISkeleton::skeleton_part_ |
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private |
The documentation for this class was generated from the following files: