#include <SISkeleton.h>
|
| | SISkeleton (const std::list< std::string > &skeleton_part, const float cam_fx, const float cam_fy, const float cam_cx, const float cam_cy) |
| |
| | ~SISkeleton () |
| |
| bool | superimpose (const ModelPoseContainer &objpos_map, const double *cam_x, const double *cam_o, cv::Mat &img) override |
| |
| bool | setProjectionMatrix (const float cam_fx, const float cam_fy, const float cam_cx, const float cam_cy) |
| |
Definition at line 19 of file SISkeleton.h.
◆ ModelPose
◆ ModelPoseContainer
◆ ModelPoseContainerElement
◆ SISkeleton()
| SISkeleton::SISkeleton |
( |
const std::list< std::string > & |
skeleton_part, |
|
|
const float |
cam_fx, |
|
|
const float |
cam_fy, |
|
|
const float |
cam_cx, |
|
|
const float |
cam_cy |
|
) |
| |
◆ ~SISkeleton()
| SISkeleton::~SISkeleton |
( |
| ) |
|
◆ getWorldToPixel()
| glm::vec2 SISkeleton::getWorldToPixel |
( |
const double * |
world_point | ) |
|
|
protected |
◆ setProjectionMatrix()
| bool SISkeleton::setProjectionMatrix |
( |
const float |
cam_fx, |
|
|
const float |
cam_fy, |
|
|
const float |
cam_cx, |
|
|
const float |
cam_cy |
|
) |
| |
◆ superimpose()
| bool SISkeleton::superimpose |
( |
const ModelPoseContainer & |
objpos_map, |
|
|
const double * |
cam_x, |
|
|
const double * |
cam_o, |
|
|
cv::Mat & |
img |
|
) |
| |
|
overridevirtual |
◆ cam_pos_
| glm::vec3 SISkeleton::cam_pos_ |
|
private |
◆ log_ID_
| const std::string SISkeleton::log_ID_ = "[SI::SISkeleton]" |
|
private |
◆ projection_
| glm::mat3 SISkeleton::projection_ |
|
private |
◆ root_to_eye_
| glm::mat3 SISkeleton::root_to_eye_ |
|
private |
◆ skeleton_part_
| std::list<std::string> SISkeleton::skeleton_part_ |
|
private |
The documentation for this class was generated from the following files: