23 Shader(
const std::string& vertex_shader_path,
const std::string& fragment_shader_path);
void install()
Activate the shader program.
Shader(const std::string &vertex_shader_path, const std::string &fragment_shader_path)
Create a shader program with given vertex and fragment shader paths.
GLuint shader_program_id_
The program ID.
const GLuint get_program()
void uninstall()
Deactivate the shader program.