iCub-main
|
This is the complete list of members for EyeAlignerNLP, including all inherited members.
eval_f(Ipopt::Index n, const Ipopt::Number *x, bool new_x, Ipopt::Number &obj_value) | EyeAlignerNLP | inline |
eval_g(Ipopt::Index n, const Ipopt::Number *x, bool new_x, Ipopt::Index m, Ipopt::Number *g) | EyeAlignerNLP | inline |
eval_grad_f(Ipopt::Index n, const Ipopt::Number *x, bool new_x, Ipopt::Number *grad_f) | EyeAlignerNLP | inline |
eval_h(Ipopt::Index n, const Ipopt::Number *x, bool new_x, Ipopt::Number obj_factor, Ipopt::Index m, const Ipopt::Number *lambda, bool new_lambda, Ipopt::Index nele_hess, Ipopt::Index *iRow, Ipopt::Index *jCol, Ipopt::Number *values) | EyeAlignerNLP | inline |
eval_jac_g(Ipopt::Index n, const Ipopt::Number *x, bool new_x, Ipopt::Index m, Ipopt::Index nele_jac, Ipopt::Index *iRow, Ipopt::Index *jCol, Ipopt::Number *values) | EyeAlignerNLP | inline |
EyeAlignerNLP(const deque< Vector > &_p2d, const deque< Vector > &_p3d, const Vector &_min, const Vector &_max, const Matrix &_Prj) | EyeAlignerNLP | inline |
finalize_solution(Ipopt::SolverReturn status, Ipopt::Index n, const Ipopt::Number *x, const Ipopt::Number *z_L, const Ipopt::Number *z_U, Ipopt::Index m, const Ipopt::Number *g, const Ipopt::Number *lambda, Ipopt::Number obj_value, const Ipopt::IpoptData *ip_data, Ipopt::IpoptCalculatedQuantities *ip_cq) | EyeAlignerNLP | inline |
get_bounds_info(Ipopt::Index n, Ipopt::Number *x_l, Ipopt::Number *x_u, Ipopt::Index m, Ipopt::Number *g_l, Ipopt::Number *g_u) | EyeAlignerNLP | inline |
get_nlp_info(Ipopt::Index &n, Ipopt::Index &m, Ipopt::Index &nnz_jac_g, Ipopt::Index &nnz_h_lag, IndexStyleEnum &index_style) | EyeAlignerNLP | inline |
get_result() const | EyeAlignerNLP | inline |
get_starting_point(Ipopt::Index n, bool init_x, Ipopt::Number *x, bool init_z, Ipopt::Number *z_L, Ipopt::Number *z_U, Ipopt::Index m, bool init_lambda, Ipopt::Number *lambda) | EyeAlignerNLP | inline |
max | EyeAlignerNLP | protected |
min | EyeAlignerNLP | protected |
p2d | EyeAlignerNLP | protected |
p3d | EyeAlignerNLP | protected |
Prj | EyeAlignerNLP | protected |
set_x0(const Vector &x0) | EyeAlignerNLP | inline |
x | EyeAlignerNLP | protected |
x0 | EyeAlignerNLP | protected |