Material class
          #include <iDynTree/SolidShapes.h>
        
        
Constructors, destructors, conversion operators
Public functions
- auto name() const -> std::string
 - auto hasColor() const -> bool
 - auto color() const -> Vector4
 - void setColor(const Vector4& color)
 - auto hasTexture() const -> bool
 - auto texture() const -> std::string
 - void setTexture(const std::string& texture)