class
#include <iDynTree/SolidShapes.h>
Material
Constructors, destructors, conversion operators
Public functions
- auto name() const -> std::string
- auto hasColor() const -> bool
- auto color() const -> Vector4
- void setColor(const Vector4& color)
- auto hasTexture() const -> bool
- auto texture() const -> std::string
- void setTexture(const std::string& texture)