TestUtils.h file
Namespaces
- namespace iDynTree
 
Classes
- struct iDynTree::TestMatrixMismatch
 
Functions
- void assertStringAreEqual(const std::string& val1, const std::string& val2, double tol = DEFAULT_TOL, std::string file = "", int line = -1)
 - void assertDoubleAreEqual(const double& val1, const double& val2, double tol = DEFAULT_TOL, std::string file = "", int line = -1)
 - void assertTransformsAreEqual(const Transform& trans1, const Transform& trans2, double tol = DEFAULT_TOL, std::string file = "", int line = -1)
 - Assert that two transforms are equal, and exit with EXIT_FAILURE if they are not.
 - void assertSpatialMotionAreEqual(const SpatialMotionVector& t1, const SpatialMotionVector& t2, double tol = DEFAULT_TOL, std::string file = "", int line = -1)
 - Assert that two spatial motion vectors are equal, and exit with EXIT_FAILURE if they are not.
 - void assertSpatialForceAreEqual(const SpatialForceVector& f1, const SpatialForceVector& f2, double tol = DEFAULT_TOL, std::string file = "", int line = -1)
 - Assert that two spatial force vectors are equal, and exit with EXIT_FAILURE if they are not.
 - void assertTrue(bool prop, std::string file = "", int line = -1)
 - auto getRandomBool() -> bool
 - Get random bool.
 - auto getRandomDouble(double min = 0.0, double max = 1.0) -> double
 - Get a random double between min and max .
 - auto getRandomInteger(int min, int max) -> int
 - Get a random integer between min and max (included).
 - 
              template<typename VectorType>void getRandomVector(VectorType& vec, double min = 0.0, double max = 1.0)
 - Fill a vector with random double.
 - 
              template<typename MatrixType>void getRandomMatrix(MatrixType& mat)
 - Fill a matrix of random doubles.
 - auto getRandomPosition() -> Position
 - Get a random position.
 - auto getRandomRotation() -> Rotation
 - Get a random rotation.
 - auto getRandomTransform() -> Transform
 - Get a random transform.
 - auto getRandomAxis() -> Axis
 - Get a random axis.
 - auto getRandomInertia() -> SpatialInertia
 - Get a random (but physically consistent) inertia.
 - auto getRandomTwist() -> SpatialMotionVector
 - Get a random twist-like 6D vector.
 - auto getRandomWrench() -> SpatialForceVector
 - Get a random wrench-like 6D object.
 - 
              template<typename VectorType>void printVector(std::string, const VectorType& vec)
 - Helper for printing vectors.
 - 
              template<typename VectorType1, typename VectorType2>void printVectorDifference(std::string name, const VectorType1& vec1, const VectorType2& vec2)
 - Helper for printing difference of two vectors.
 - void printVectorWrongElements(std::string name, std::vector<bool>& correctElems)
 - Helper for printing the patter of wrong elements in between two vectors.
 - void printMatrixWrongElements(std::string name, std::vector<std::vector<TestMatrixMismatch>>& correctElems)
 - Helper for printing the patter of wrong elements in between two matrix.
 - 
              template<typename MatrixType1, typename MatrixType2>void printMatrixPercentageError(const MatrixType1& mat1, const MatrixType2& mat2)
 - Helper for printing the patter of wrong elements in between two matrix.
 - 
              template<typename VectorType1, typename VectorType2>void assertVectorAreEqual(const VectorType1& vec1, const VectorType2& vec2, double tol, std::string file, int line)
 - Assert that two vectors are equal, and exit with EXIT_FAILURE if they are not.
 - 
              template<typename VectorType1, typename VectorType2>void assertVectorAreEqualWithRelativeTol(const VectorType1& vec1, const VectorType2& vec2, double relativeTol, double minAbsoluteTol, std::string file, int line)
 - Assert that two vectors are equal, and exit with EXIT_FAILURE if they are not.
 - 
              template<typename MatrixType1, typename MatrixType2>void assertMatrixAreEqual(const MatrixType1& mat1, const MatrixType2& mat2, double tol, std::string file, int line)
 - Assert that two matrices are equal, and exit with EXIT_FAILURE if they are not.
 
Defines
- #define ASSERT_IS_TRUE(prop)
 - #define ASSERT_IS_FALSE(prop)
 - #define ASSERT_EQUAL_STRING(val1, val2)
 - #define ASSERT_EQUAL_DOUBLE(val1, val2)
 - #define ASSERT_EQUAL_DOUBLE_TOL(val1, val2, tol)
 - #define ASSERT_EQUAL_VECTOR(val1, val2)
 - #define ASSERT_EQUAL_VECTOR_TOL(val1, val2, tol)
 - #define ASSERT_EQUAL_VECTOR_REL_TOL(val1, val2, relTol, minAbsTol)
 - #define ASSERT_EQUAL_SPATIAL_MOTION(val1, val2)
 - #define ASSERT_EQUAL_SPATIAL_FORCE(val1, val2)
 - #define ASSERT_EQUAL_SPATIAL_FORCE_TOL(val1, val2, tol)
 - #define ASSERT_EQUAL_MATRIX(val1, val2)
 - #define ASSERT_EQUAL_MATRIX_TOL(val1, val2, tol)
 - #define ASSERT_EQUAL_TRANSFORM(val1, val2)
 - #define ASSERT_EQUAL_TRANSFORM_TOL(val1, val2, tol)
 - #define IDYNTREE_MATCH_CHARACTER
 
Function documentation
int getRandomInteger(int min, int max)
Get a random integer between min and max (included).
For example a dice could be simulated with getRandomInteger(1,6);
              
                template<typename VectorType1, typename VectorType2>
              
              void assertVectorAreEqualWithRelativeTol(const VectorType1& vec1,
              const VectorType2& vec2,
              double relativeTol,
              double minAbsoluteTol,
              std::string file,
              int line)
            
            Assert that two vectors are equal, and exit with EXIT_FAILURE if they are not.
The tolerance passed in this function is a relative tolerance on the max element of the comparison, i.e. absoluteTol = max(relativeTol*max(val1,val2), minAbsoluteTol)