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SuperimposeMesh
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This is the complete list of members for Model, including all inherited members.
| directory_ | Model | private |
| Draw(Shader shader) | Model | |
| has_texture() | Model | |
| loadMaterialTextures(aiMaterial *mat, aiTextureType type, std::string typeName) | Model | protected |
| loadModel(std::string path) | Model | protected |
| meshes_ | Model | private |
| Model(const GLchar *path) | Model | |
| processMesh(aiMesh *mesh, const aiScene *scene) | Model | protected |
| processNode(aiNode *node, const aiScene *scene) | Model | protected |
| TextureFromFile(const char *path, std::string directory) | Model | protected |
| textures_loaded_ | Model | private |
1.8.14