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MS3DMaterial Struct Reference

#include <MS3D.h>

Public Attributes

char m_name [32]
 
float m_ambient [4]
 
float m_diffuse [4]
 
float m_specular [4]
 
float m_emissive [4]
 
float m_shininess
 
float m_transparency
 
ms3d::byte m_mode
 
char m_texture [128]
 
char m_alphamap [128]
 

Static Public Attributes

static unsigned int Texture [200]
 

Detailed Description

Definition at line 102 of file MS3D.h.

Member Data Documentation

◆ m_alphamap

char MS3DMaterial::m_alphamap[128]

Definition at line 115 of file MS3D.h.

◆ m_ambient

float MS3DMaterial::m_ambient[4]

Definition at line 107 of file MS3D.h.

◆ m_diffuse

float MS3DMaterial::m_diffuse[4]

Definition at line 108 of file MS3D.h.

◆ m_emissive

float MS3DMaterial::m_emissive[4]

Definition at line 110 of file MS3D.h.

◆ m_mode

ms3d::byte MS3DMaterial::m_mode

Definition at line 113 of file MS3D.h.

◆ m_name

char MS3DMaterial::m_name[32]

Definition at line 106 of file MS3D.h.

◆ m_shininess

float MS3DMaterial::m_shininess

Definition at line 111 of file MS3D.h.

◆ m_specular

float MS3DMaterial::m_specular[4]

Definition at line 109 of file MS3D.h.

◆ m_texture

char MS3DMaterial::m_texture[128]

Definition at line 114 of file MS3D.h.

◆ m_transparency

float MS3DMaterial::m_transparency

Definition at line 112 of file MS3D.h.

◆ Texture

unsigned int MS3DMaterial::Texture[200]
static

Definition at line 104 of file MS3D.h.


The documentation for this struct was generated from the following file: