iCub-main
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This class controls the simulation speed using dWorldstep for "exact" calculations, the collisions between objects/spaces and the rendering functions. More...
#include <yarp/os/Os.h>
#include "SDL_thread.h"
#include "SDL.h"
#include "SDL_timer.h"
#include "SDL_opengl.h"
#include "rendering.h"
#include <ode/ode.h>
#include <assert.h>
#include "iCub.h"
#include <stdio.h>
#include "world.h"
#include <cstdlib>
#include <iostream>
#include <fstream>
#include <string>
#include <yarp/os/Time.h>
#include "pidfilter.h"
#include <time.h>
#include <signal.h>
#include "VideoTexture.h"
#include "RobotStreamer.h"
#include "RobotConfig.h"
#include "Simulation.h"
#include "iCub/skinDynLib/skinContact.h"
#include "iCub/skinDynLib/skinContactList.h"
Go to the source code of this file.
Classes | |
class | OdeSdlSimulation |
Main simulation driver, using SDL and ODE. More... | |
Macros | |
#define | FAKE_TAXEL_ID 10000 |
This class controls the simulation speed using dWorldstep for "exact" calculations, the collisions between objects/spaces and the rendering functions.
It also deals with separating the physics calculations from the rendering
Definition in file iCub_Sim.h.
#define FAKE_TAXEL_ID 10000 |
Definition at line 60 of file iCub_Sim.h.