iCub-main
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Files | |
file | iCub.cpp [code] |
This cpp creates and places all the objects that are used to make the iCub simulator robot (all parts dimensions weight and joint configurations). | |
file | iCub.h [code] |
The iCub header file | |
file | iCub_Sim.cpp [code] |
file | iCub_Sim.h [code] |
This class controls the simulation speed using dWorldstep for "exact" calculations, the collisions between objects/spaces and the rendering functions. | |
file | iCubLogicalJoints.cpp [code] |
file | iCubLogicalJoints.h [code] |
file | MS3D.cpp [code] |
This file deals with the loading of 3D objects into the simulator. | |
file | MS3D.h [code] |
This file deals with the loading of 3D objects into the simulator. | |
file | OdeInit.cpp [code] |
file | OdeInit.h [code] |
This file is responsible for the initialisation of the world parameters that are controlled by ODE. | |
file | OdeLogicalJoint.cpp [code] |
file | OdeLogicalJoint.h [code] |
file | OdeSdlSimulationBundle.cpp [code] |
file | OdeSdlSimulationBundle.h [code] |
file | OdeWorldManager.cpp [code] |
file | OdeWorldManager.h [code] |
file | rendering.cpp [code] |
This file deals with setting up the OpenGL and the rendering of objects in the environment. | |
file | rendering.h [code] |
Header file for the rendering. | |
file | VideoTexture.cpp [code] |
This file deals with applying a video stream as a texture on an object in the world. | |
file | VideoTexture.h [code] |
Header file for the video stream texture. | |
file | world.cpp [code] |
This creates and places all the objects that are in the environment.The object parameters and joint parameters are included in this file. | |
file | world.h [code] |
Header for the world creation. | |
file | WorldManager.cpp [code] |
file | xloader.cpp [code] |
This loads a mesh from a 3D file and loads it onto the simulator. | |
file | xloader.h [code] |
Header for the 3D x loader. | |