iCub-main
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#include <world.h>
Classes | |
class | MyObject |
class | MyObject1 |
class | MyObject2 |
class | MyObject3 |
Public Member Functions | |
void | syncAngles () |
void | ballDamping () |
void | draw () |
void | drawGeom (dGeomID g, const dReal *pos, const dReal *rot) |
void | setPosition (dReal agent1X, dReal agent1Z, dReal agent1Y) |
void | activateWorld (RobotConfig &config) |
void | init (dWorldID world, dSpaceID space, dReal X, dReal Y, dReal Z, RobotConfig &config) |
void | loadTexture (std::string texture, int numTexture) |
~worldSim () | |
worldSim (dWorldID world, dSpaceID space, dReal X, dReal Y, dReal Z, RobotConfig &config) | |
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worldSimData () | |
Static Public Attributes | |
static const bool | textured = true |
worldSim::worldSim | ( | dWorldID | world, |
dSpaceID | space, | ||
dReal | X, | ||
dReal | Y, | ||
dReal | Z, | ||
RobotConfig & | config | ||
) |
void worldSim::activateWorld | ( | RobotConfig & | config | ) |
void worldSim::drawGeom | ( | dGeomID | g, |
const dReal * | pos, | ||
const dReal * | rot | ||
) |
void worldSim::init | ( | dWorldID | world, |
dSpaceID | space, | ||
dReal | X, | ||
dReal | Y, | ||
dReal | Z, | ||
RobotConfig & | config | ||
) |
void worldSim::loadTexture | ( | std::string | texture, |
int | numTexture | ||
) |
void worldSim::setPosition | ( | dReal | agent1X, |
dReal | agent1Z, | ||
dReal | agent1Y | ||
) |
std::string worldSim::actWorld |
WorldObjectListOf<MyObject> worldSim::box_dynamic |
WorldObjectListOf<MyObject> worldSim::box_static |
WorldObjectListOf<MyObject1> worldSim::cylinder_dynamic |
WorldObjectListOf<MyObject1> worldSim::cylinder_static |
dJointID worldSim::joint[numObjJoints] |
std::string worldSim::model_DIR |
WorldObjectListOf<MyObject2> worldSim::model_dynamic |
WorldObjectListOf<MyObject2> worldSim::model_static |
dReal worldSim::speed[numObjJoints] |
WorldObjectListOf<MyObject3> worldSim::sphere_dynamic |
WorldObjectListOf<MyObject3> worldSim::sphere_static |
std::string worldSim::texture |