#include <MS3D.h>
Definition at line 157 of file MS3D.h.
◆ Model()
◆ ~Model()
◆ draw()
void Model::draw |
( |
bool |
wireframed, |
|
|
int |
TextureNumber |
|
) |
| |
◆ loadModelData()
bool Model::loadModelData |
( |
const char * |
filename | ) |
|
◆ reloadTextures()
void Model::reloadTextures |
( |
| ) |
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◆ m_numMaterials
int Model::m_numMaterials |
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protected |
◆ m_numMeshes
◆ m_numTriangles
int Model::m_numTriangles |
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protected |
◆ m_numVertices
◆ m_pMaterials
◆ m_pMeshes
◆ m_pTriangles
◆ m_pVertices
The documentation for this class was generated from the following files:
- icub-main/src/simulators/iCubSimulation/odesdl/MS3D.h
- icub-main/src/simulators/iCubSimulation/odesdl/MS3D.cpp